@Draco.exe Did you try to disable military and villager auto-queues in the lobby ? I notice that could lead to desync issue if you let this options enable when I am playing with my sister
Hey! Weāre having a blast playing through the campaigns on Legendary. Some of them are however too easy, even on max difficulty (the ones where the AI is off, lol), and some are basically impossible - for example on FOTT 24 we had to dial it down to Titan, because the amount of giants is just too high - a pack of 10 every minute or so - we couldnāt even gather enough resources for a temple to start training Hersirs before they wrecked our town centres. Other maps weāve beaten on Extreme at least.
What Iām saying is, some balancing could be useful, but otherwise everything is awesome!
Also I have a minor gripe - itās very hard to know which map is which, because their names are only FOTT##. Maybe you could add the name of the scenario afterwards - for example āFotT24 - The Well of Urdā, so people could more easily find which scenario they have to host.
Barring that, at least post a list of the maps in the description, detailing which map number is which scenario.
Tried that, but unfortunately it didnāt work for us.
Thanks for the idea though!
Just an update!
After testing a few options, I managed to get it working.
When I enable the Original Voices Mod, the cutscenes and maps launch without any issues. Without that mod, the cinematics causes out of sync error (specifically āInvalid file or directory errorā).
My theory is the mod is using the Original Voices Mod as a requirement for some reason
Hope this helps to someone having the same issues as myself
Update : the mission 11 of Atlantis campaign seems impossible to win, because player 2 who plays Amon-Ra cannot enter inside the sky passage in the middle ( which is the main objective ).
One solution could be to let player 1 manage all the 3 heroes for example
Hi @OmaDesala,
I changed the win condition for that level so Amanra doesnāt need to garrison in the sky passage, she just needs to be close (within the walls surrounding the sky passage).
I realise thatās not very obvious to the player, so Iāll see whether I give all the heroes to player 1, or if it would be better to reword the objective to make it more obvious.