It was not until the fourth generation of AOE that the country that invented gunpowder finally gained its original status. However, aoe4’s positioning of China’s “gunpowder civilization” was wrong from the beginning. It should be clear that with the expansion of game content, the label of “gunpowder civilization” will no longer be the only one. Just like China in history, she did invent gunpowder and was the first to equip a large number of gunpowder weapons, but by the 16th century, Due to the lack of competitors to promote technological progress,China’s gunpowder weapon technology is gradually surpassed by Europe. A typical example is the impact of European harquebus and heavy cannon on China and even East Asia. However, the size of China’s gunpowder forces and the proportion of firearms in the armed forces have always been larger.
In a word, China, as a gunpowder civilization, should not highlight the range, loading speed and HP of gunpowder units, but should be able to produce gunpowder units earlier, cheaper and in greater quantities. Chinese gunpowder units can have no attribute bonus, but they must have the advantages of faster production speed, lower cost and even earlier production units, because this is not only in line with the historical status of Chinese gunpowder, It is also conducive to the distribution and balance of gunpowder advantages after the emergence of new civilizations in the future, highlight the characteristics of each civilization and conform to history,such as Turkey and their huge cannon.
For China, which first used crossbows, crossbows have the same logic. Chinese should unlock early crossbows in era 2 and early handcanonners in era 3. Of course, the data of these units need to be reasonably balanced. For example, the handcanonners attribute of era 3 is poor and expensive, while the handcanonners attribute of era 4 returns to normal (but without any bonus) and cheap. The same is true for crossbows.
Hope these ideas and suggestions can inspire and help the production team!