Could you please pay more attention on these ridiculous visual mistakes which have been ignored for sooooooo long?

Actually, I’m a bit tired for mention these problems again and again. However, I still can’t pretend that I don’t care.
Free Camera mode is a good start, that shows Devs willing to take a little more care of players who love closer view just like me.
So…once again, I brought up these visual mistakes that make me feel suck mostly, please solve them quickly.


Problem of Flashing Spear.



French, Chinese (and JD, ZXL), Mongol soilders’ spear are flashing when charging.
You have already made the distinctive spear weapons of these 3 civs, why don’t use them?
My Essence Editor show that weapon’s model and damage is separately setting. Changing anime will not affect the combat value in game.


Problem of Mercy Blade

Japanese Lancer are using his blade back to attack. Maybe this is not as obvious as the previous problem, but I still hope it got fixed.


Problem of Terrifying Face

Limitnaei texture is broken in Castle version.

This game’s mechanism repeatedly encounter BUGs show its program is unstable. But I believe that the visual problems of the model will not be like this.
Please solve these problem quickly. Especially most of them aren’t hard to repair.

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To be honest, I don’t find the flashing of the spears that intense or noticable.

The cavalry and the way they are performing their attacks certainly looks wrong, yeah.

And the last example does look broken, they should do something about their faces - surgery really improved over the ages :wink:

Sometimes I see purple “Railgun” traces when Handcannoniers attack and then there is a thing with siege units moving around and their model is kind of sunken in the ground.

Oh and sometimes 2 of my units dance with each other, which always looks hilarious - but I guess that’s more of a movement bug :wink:

Yup, some of siege are sinking in ground on ramp, but great bombard is not, I guess this may be a latecomer advantage.

And the Spear Problem is not just about flicker, but I am very pity why they made unique weapon models for these 3 civs when did not apply them.
Well, I do hate the universal guisarme, that’s really ugly and deformed.

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It is disappointing to see new content such as the Yuan Raider and Mounted Samurai wielding their weapons wrong, as well as Limitanei’s Castle Age texture being broken.

The spear issue is an old one, but it does drive me mad. Big reason for it is because of just how ugly the guisarmes are in this game. They are awfully low poly, oversized, thick and are completely white, lacking any metalic quality.

The spears they are suppoused to have are far better, so I do hope they fix this eventually. Actually would like them to also update the default guisarme too.

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Yep, really weird.
My friend fixed this issue really fast.
He made a tuning mod that adjusted all weapon model.
In this case, for example the Mongol spearmen are using original mongol spear when they charge, then switch to generic spear when it comes to spearwall or attack. The devs simply did not select all attack weapon model on the same spear. This is why the model is keep switching he said.

About this issue, they deliberately chose this animation of the Horsemen. It is thrusting attack animation that is used for all horsemen with spears. Usually cavalry soldiers do slashing animation, and is historically correct as they are wielding shorter sword.

Now the issue is that the horsemen animation uses spear, and it grabs it from the middle or closer to the middle of the weapon. And because of that, the unit is holding sword from the middle, not the from the proper handling.

AOEIV’s texture is really not good.
It is washed, units are not well done. If they only put a little more effort for every unit to stand-out.
Most units are just like this spearman. Lack of textures.

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+1 I support the request: these visual errors should be fixed, the Community has been asking developers to solve them for a long time, greetings.

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I must say that they applied a very poor universal spear, which is so thin that it has almost no thickness, and it is almost no metallic texture at all.
I would rather they use the French halberd as a universal style, that one looks far more better.

Making a tuning pack is indeed quite simple, that’s why I don’t understand such a problem which is really easy to fix has been ignored for so long. And it shouldn’t be the kind of bug that recurs, it will be once for all after been fixed.

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I’ve created a tutorial on how to create a tuning pack for shift the appearance of unit weapons without changing data.

test1
test2


test4
test5
test6

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I could build this tuning pack in 10 mins, there is no reason Devs ignore these easy-fixed visual mistake for so long, just fix them and they will be gone forever.

After all, you can’t use tuning pack in multiplayer.

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Unfortunately, I may scent that these issues may not be taken seriously in the future, they had improved the size of French landmarks, but they seems never notice unit weapon mistakes in civ like China or Japan. The only thing I can do is just wait.

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What surprised me was that they really fixed the mistake of glabing blade of Yuan Rider.

I must say thank you Devs.
That’s means a good start and you are still aware of those outrageous visual mistake. I hope that all visual mistakes will be solved in the near future.

And, it seems we also have some problem on Varangians’ axe that I didn’t realize before.

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Hello, I hope you are all very well. I’m glad to know that the developers are little by little fixing these visual errors that ruin battles when you bring the camera closer to those units. In their last published news of the patch they said that the next update will be big, hopefully all these errors will be solved that day, greetings.

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In a rumor I heard earlier, they used a uniform spear model because they were “worried that eSports players wouldn’t be able to recognize it as a spearman”, which is obviously beyond ridiculous and stupid. If that’s true, then they should have modeled 80% of the units exactly the same like Age of Empires 1 and 2 - it’s a disaster. That’s why I replied to you earlier that yes, in Age of Empires 4, the Chinese Mongol and French spearmen were the strongest because they had two spears!
I’m not sure about the model update for the Yuan cavalry, I suggest you use the “hold” command on them to see if their models are updated.

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I notice they released a new survey which contains survey on visual effects.

But I can’t post address here, you might need to get that by yourself.
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as stupid as this sounds, its likely exactly what was happening behind the scenes, rumors don’t form out of thin air

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Esport players can eat my socks.

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That makes zero sense (either as a speculation or as the true reasoning behind those decisions).

We already have different swords, shields, lances within and across units.
We also have some horsemen and knights with similar helmets and horse armor.
Nobody had problem recognizing them (or maybe those who do have all been arrested).

Also by that logic the limitanei should have a different spear as it is a unique unit. But it still has the same guisarme/billhook. Reminder that these weapons have blades for chopping which is a two-handed action that is not compatible with shields.

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I’m hoping there is enough of a response in the latest survey to justify prioritising at least some of these changes.