Cracked Terrain Can Be Removed By Farms

:arrow_forward: GAME INFORMATION

:point_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: The current build and the PUP/tournament branch as of February 15.

  • GAME PLATFORM: Steam

  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

:point_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.

Buildings that are constructed on the DLC_CRACKED terrain are supposed to take more damage, applying a multiplier of 1.2 to any attack they receive (similar to a hill bonus). However, players can place and then remove Farm foundations to eliminate Cracked terrain. Buildings subsequently constructed upon this location no longer receive the additional damage.

As long as a player has 60 Wood, they can place and delete Farms ad nauseam, since they recover all of the Wood if they delete the foundation without initiating construction. This allows players to, for example, place and remove Farms before building a Castle to avoid the damage multiplier the Castle should have received.

:arrow_forward: FREQUENCY OF ISSUE

:point_down: How often does the issue occur? CHOSE ONE; DELETE THE REST!

  • 100% of the time / matches I play (ALWAYS) - That is, it is reproducible every time cracked terrain appears on a map.

:arrow_forward: REPRODUCTION STEPS

:point_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!

Here are the steps to reproduce the issue:

  1. Construct a House on Cracked terrain.
  2. Place and remove a Farm foundation on Cracked terrain, then build a second House on the same spot.
  3. Attack each House with a Mangonel. Notice the House on the Farm spot does not lose as much HP.

:arrow_forward: EXPECTED RESULT

:point_down: What was SUPPOSED to happen if the bug you encountered were not present?

The Houses should have the same amount of HP, and the Farms should not remove the damage bonus from the terrain.

:arrow_forward: IMAGE

:point_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

https://clips.twitch.tv/AlertSuperYakOhMyDog-eAjqDbwHEno1t_DN

:arrow_forward: GAME FILES (SAVE / RECORDING)

:point_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.

  • N/A
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yea iirc this has been in the game since forever (assuming they didnt hard code this and applies to all terrain).

the foundatoin box in genie changes the terrain and perhaps farm is different since it doesn’t have a farm foundation per se. not really sure if its the farm or dead farm’s foundation box but either one would overwrite existing terrain

been asking them to allow us to have an “overlay” terrain sort so we can have invisible terrain over ontop of existing ones without changing the graphics or attribute would be super nice to have for modders

iirc UP 1.5 actually had fixed this so the damage bonus wasn’t removed in WololoKingdoms. The bug definitely occurred in the HD Edition too though.

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Thanks for the report @TWest6709 , the team is aware of the issue :slight_smile:

1 Like