Issue:
the game crash
Trigger Event:
few seconds after some player age up
Repro Steps:
LogPart1
(I) [01:26:26.757] [000277692]: Party::SetStatus - S_PLAYING
(I) [01:26:26.803] [000277692]: Sending matchinfo change #15
(E) [01:26:26.911] [000277692]: Rejecting packet type 0 that claims to come from ourself
(I) [01:26:27.006] [000277692]: Accepted matchInfo updated 53 from host
(I) [01:26:28.039] [000277692]: WorldwideAutomatch2Service::Process - Got into game successfully, 2 players present, got correct slot settings - readying up
(I) [01:26:28.040] [000277692]: WorldwidePartyService::RequestReady: Sending PlayerReadyRequest; profileID=236993 isReady=1 isSuccessful=1
(I) [01:26:28.471] [000277692]: Accepted matchInfo updated 54 from host
(I) [01:26:29.020] [000277692]: WorldwideAutomatch2Service::Polling - queued CreateAutomatch2
(I) [01:26:29.638] [000277692]: Party::OnAutomatch2Event - AET_Polling - R_Success
(I) [01:26:30.721] [000277692]: Accepted matchInfo updated 55 from host
(I) [01:26:30.721] [000277692]: WorldwideAutomatchService::OnStartComplete - detected successful game start
(I) [01:26:30.721] [000277692]: Match Started - [7856822 /steam/76561198137459457], slot = 0, ranking = 12492
(I) [01:26:30.721] [000277692]: Match Started - [236993 /steam/76561198029732333], slot = 1, ranking = 11128
(I) [01:26:31.259] [000286032]: WebSocketConnection::ProcessMessages: message=[0,“MatchStartMessage”,236993,[[[236993,[“1959430”,“3144890”,“3067190”]],[7856822,[“1668570”,“1959430”,“3144890”,“3067190”]]],[[“236993”,“5000002”],[“7856822”,“2109886”]],1762363591,[[“236993”,[[1598464917,175,6005067,236993,1,0,“”,1744133074,2,-1,51,-1],[1670505607,5,6005297,236993,1,0,“{\“att\”:{\“is_new\”:{\“val\”:\“0\”}}}”,1761878259,5,-1,51,-1],[1457967054,700,455192,236993,1,0,“{}”,1714336023,6,-1,3,2147483647]]],[“7856822”,[[1324595408,99,454662,7856822,1,0,“”,1700404715,2,-1,51,-1],[122491901,22,451960,7856822,1,0,“{}”,1636105170,5,-1,3,2147483647],[350172138,5,453450,7856822,1,0,“{\“att\”:{\“is_new\”:{\“val\”:\“0\”}}}”,1655390970,5,-1,51,-1],[776043287,2,453186,7856822,1,0,“{}”,1680697534,5,-1,3,2147483647],[1278414680,96,456423,7856822,1,0,“{}”,1700047402,6,-1,3,2147483647]]]],[204109479,109775241025530289,0,“”,“”,“0”,7856822,1,“AUTOMATCH”,“AUTOMATCH”,0,“generated_map”,“eNqtU21zojAQvp9yk6/VOQJYwZl+oFrfTkGtttVOpxOTCKkhcBBE6/S/X0jV9r5fMrOwT57d7D4sRxCjdH5IKWjBGiBso5+5RJnM9WsmCGhZ0G7artl0nBrgCd7qk4KpEwde21bThc2aSiRx9JseQAuAk9fehKBlOtcqI0+k9sAm9Dyvbytze6WM91987+bmfOfktjdQhYFf1SpPeOqjWLUIwoQTKl4jysJINai7QZy9UzK+cHqa87P/xUEHmik1nl90qh4V9+9KAddpXMMzMkKHpJCqWWjbbsM5w7csUUzoONC8xH5p+wnMKoWNsxfsMq3TEcSvBElUqflxicVUXD4W4jwp7/Zyss11vPZnND376WYgdiqcOE3DpNioW45J6vbapHXkIlTHxHHsBnJdYjZBRfepagB4pbdqB4N2P38MA1wOrS1imY2j9w5sbiDh2Jp1ydNwh3sL7/sigkeyG5exedXYJyyF4Xi6CozVxBtmbj9fB0sEI783sR6Q012427UYS/Q0KEfzcL+aL2TQm9p+/MD9+VT68fQwvjcM/21pjx6Hsd9ZyFXn4W35tjyMzaW1mkd8JHQt/FRLsTT3O/I4i3DfK5ZPKcRxhblStcbyzjrUmhQ59ThnSGA6pyj+FApnSZ4PRFrILuOSZqBVV/KyCujQHVNULXkFRigjJcq+ITiiSH7midMUqQtwUogKsWqgZKKdCMIkS0Sf8rTKfaxQ/ZtA27Wh60L4LzFIK1vN2zOsVdt4qT0btdN+qYYwIROEtxfi8YzoIf1Q45IlYUHHCaEq65+CZkl2J9Ca02rSPn78BeH3PoI=”,1,16,“eNrtVl1vq0YQ7W/xc1LBEnJDpD7YwWCsgGMMy0fVBxZIjFkICpivqv+9sxDHdpKrSq3UJ0eKgJ3dmbMzZ86YR1e//zkp3l6fExpr+fPrr0k0uf9xJ97eIXQ1KaugSl5zTZ7c81eTKg4y9spdTZ6D8GCAr7cgjNkr4jnp7u6WLeTpY1zH9N2cp3pQhVurK4Z918xZksVP8ZvyFmSxvhn2JaUZB1E3xGKR9+WwnMVVIAdVMLmfxN2ychHdm0ip/I12qz80CcFSQXKfktysw5xufEdJ46OtIaoi+u7y83rnOWJKEG9FqtJFyqwOEeUCR9pru9f28QHiCAbnuUtYE3NblfrANQuCbpJVwo12xNe+Mtt6qFIhRh52H74rgsy15xhvIc98mDyzOTxXahn/7Dl0DXh6gsQtUSnHMGmJdrDpBCkpETAHODh9l3IryxPgyY8xDcDJ00ilO0uYDXiZ7yEvwmwLWDkbGa++w9ONvU5WeTnkx3/Qbg1ZEw05RUYPz82Ak4vdGYU4zfP43UD8PeSiCxx+G+Yp3FWrH7u7+lEIpafNiDFUFci3afmOUZPM/Kd9dpjRCmIkg72ThCeLS8b8jnixiju4z0/9eJmS+givmR+oh/jZ1zt2DupbrZ22DBxl7yH7e1/usoptJQmctoCY9KwuzIZx4wvLra/iXtsVxB19b8OMF7EjFtFCT1a0ikb8y9oXMLUcKfXxjIZZdXomJZxYR8pyCzmqiUNv/a+cfIqQSH3Y46Exnm5NkWHZ/aM871aWhoyuafV+3q/kdalbeq/L0xuw9YZsd3rCbF5rWFNmA454CGziygobvWs6XdZFvdfaR1lrDOulX1l6qe/mjW5pvfEAdmsqruQXOKO1sA7ceGF2WAfObZhda1eW3XzYLa2EWA1gaCA2PzzlKWBN2fOG4VgN9hcE9xSZfSWHN6N9DhhmY94Q7e1M2fn4kJtWtBEugU9QQ+DsbjrUI1CVfp21NfQX5Agv1t2X/MkEtXXkaic9Cfl0zH6NoC8QBi6btalKAmF+HNOAvuwZ38e9223ImdRDbUEynLI6wncNNSlZDx73QZ/Pj+snvgviwLmxV5vD3Zifjz1zurcXjCdLGgr68W6uYcB/z7TFUqWd57SY5DPey9oiRFvqzyHmQj/NRecvIuAhtg89+x5vHy4wZ6oYBY5B8YI2JzwTwD/kSExH7RI132kbn+ULdCGCsxuEWT+1oAsc1F3UrXmp5VFB0qG3WY/UJJWa4ZkP3Ad+t8TFQ88c9O8pXAz+GYd/nKyP/eDy0vN6+tvkr6uvkwYJt5IknA0adBw0/M8GjcixP3QZNJdBcxk0/2bQvJ8tQn5Y27xztIyxQYmKd5GK03OhXIL4GW8grtjkjsIUqu02dnAHglcClzo4U+mj770P4hhyULvcYD1jkxNxHcT2yONXzzXmUGfIqfgufsacCNGeqNKWceqE78f1+dE38AjOSXx03FuEHBPujz1LQmcdQVHng/CeCzbtoSf3PseGjVJC/pvIWZYg0MDvb4ZGZgpQw89iWzABj+YmjTIKw80UQ9X+yBMTWzYUfHXs/Y2Ky1Bl+QLBHAS3ooNmWGvoHTbE56z3Pwv4qdASxieH5weOHHTgc69+6MPAPxBil5t+K8TX/JkIX5/83L8+l2H2edDh8f0/STB3lGD+TIIvMC8wLzAvMC8wLzAvMC8w/1eYf/zyN1572LM=”,1,[[204109479,236993,11128,1714611,5000002,1,“/10.0.11.28”],[204109479,7856822,12492,1473004,2109886,0,“/10.0.11.11”]],0,512,1,300,0,0,1762363591,“centralindia”,null],[[“236993”,[[243682807,1472105,0,69,null,null,1636385651],[243682809,1472100,0,0,null,null,1636385651],[243682814,1472103,0,0,null,null,1636385651],[243682815,1433131,0,0,null,null,1636385651],[243682821,1472170,0,0,null,null,1636385651],[243682827,1472174,0,0,null,null,1636385651],[243682830,1472697,0,0,null,null,1636385651],[243682847,1473254,0,0,null,null,1636385651],[243682858,1474615,0,0,null,null,16363
(I) [01:26:31.304] [000277692]: WorldwideAutomatchService::OnStartComplete - detected successful game start
(I) [01:26:31.304] [000277692]: WorldwideAutomatchService::OnStartComplete - forcing pollcomplete event
(I) [01:26:31.304] [000277692]: [Match Flow] MPMatchSetup::OnAdvertisementEvent - AET_MatchStartNotify received
(I) [01:26:31.304] [000277692]: [Match Flow] MPMatchSetup::OnAdvertisementEvent - m_matchStatus = ST_LOADING
(I) [01:26:31.304] [000277692]: [Match Flow] MatchSetupManager::Update() - MatchSetup::ST_LOADING
(I) [01:26:31.304] [000277692]: [Match Flow] GameApp::RequestGameBegin()
(I) [01:26:31.337] [000277692]: MOD - Setting player (0) race to: 2109886
(I) [01:26:31.338] [000277692]: MOD - Setting player (1) race to: 5000002
(I) [01:26:31.338] [000277692]: ModDllSetup: SetStatsGameUID=816437917
(I) [01:26:31.366] [000277692]: GAME – Scenario:
(I) [01:26:31.366] [000277692]: GAME – Win Condition Qualified Name: 00000000000000000000000000000000:149419911
(I) [01:26:31.366] [000277692]: GAME – Win Condition Name: standard_mode
(I) [01:26:31.366] [000277692]: GAME – Human Player: 0 ↁэатЂДиↁРаіи2 7856822 0 japanese
(I) [01:26:31.366] [000277692]: GAME – Human Player: 1 初绎_Official 236993 1 templar
(I) [01:26:32.205] [000277692]: GameObj::StartGameObj - info, network session GUID set to [816437917].
(I) [01:26:32.221] [000304992]: Loading step: [OnBeginLoad]
(I) [01:26:32.222] [000304992]: Loading step: [Assign Players]
(I) [01:26:32.222] [000304992]: [Match Flow] GameWorld::AssignPlayers()
(I) [01:26:32.222] [000304992]: Loading step: [FXReflection]
(I) [01:26:32.223] [000304992]: Loading step: [FXDataContext]
(I) [01:26:32.223] [000304992]: Loading step: [FX Texture Pack]
(I) [01:26:32.225] [000304992]: Loading step: [Run Havok Garbage Collection]
(I) [01:26:32.225] [000304992]: Loading step: [Flush Inventory On Application Exit]
(I) [01:26:32.225] [000304992]: Loading step: [Default World]
(I) [01:26:32.238] [000304992]: sucessfully loaded art\civilizations\common\weapons\projectiles\common_arrow\common_arrow
(I) [01:26:32.240] [000304992]: sucessfully loaded art\civilizations\common\weapons\projectiles\common_bolt\common_bolt
(I) [01:26:32.240] [000304992]: Loading step: [FX Command Function]
(I) [01:26:32.240] [000304992]: Loading step: [AnimatorCommandFunction]
(I) [01:26:32.240] [000304992]: Loading step: [MemShrink]
(I) [01:26:32.241] [000304992]: Loading step: [Tuning Variant]
(I) [01:26:32.241] [000304992]: Setting scenario tuning variant [default]
(I) [01:26:32.241] [000304992]: Loading step: [Sim state trees]
(I) [01:26:32.245] [000277692]: Failed to load lua file ‘peruserdata:datastore/cloud/coat_of_arms.rlt’
(I) [01:26:32.245] [000277692]: Failed to load lua file ‘peruserdata:datastore/cloud/coat_of_arms.rlt’
(I) [01:26:32.306] [000304992]: Loading step: [Mod Packs]
(I) [01:26:32.306] [000304992]: Loading step: [PostLoad property bags]
(I) [01:26:32.448] [000304992]: Loading step: [Sync Checking]
(I) [01:26:32.448] [000304992]: Loading step: [SimVis System]
(I) [01:26:32.448] [000304992]: Loading step: [DefaultWorld]
(I) [01:26:32.448] [000304992]: Loading step: [Visual Physics ME]
(I) [01:26:32.448] [000304992]: Loading step: [Deferred Decal Manager]
(I) [01:26:32.448] [000304992]: Loading step: [FogVolumeManager]
(I) [01:26:32.448] [000304992]: Loading step: [Vehicle Physics Function]
(I) [01:26:32.448] [000304992]: Loading step: [Unit Occlusion Function]
(I) [01:26:32.448] [000304992]: Loading step: [Splat Function]
(I) [01:26:32.448] [000304992]: Loading step: [Grass Function]
(I) [01:26:32.448] [000304992]: Loading step: [Object Alpha Factor Function]
(I) [01:26:32.448] [000304992]: Loading step: [Renderable Managers]
(I) [01:26:32.448] [000304992]: Loading step: [Setup Skins]
(I) [01:26:32.448] [000304992]: FILESYSTEM – filepath failure, missing alias ‘.bin’
(I) [01:26:32.448] [000304992]: Loading step: [AnimEventSetup]
(I) [01:26:32.448] [000304992]: Loading step: [Session Precache]
(I) [01:26:32.448] [000304992]: Loading step: [Precache core resources]
(I) [01:26:32.452] [000304992]: Loading step: [Precache EBPs]
(I) [01:26:32.452] [000304992]: FILESYSTEM – filepath failure, missing alias ‘.bin’
(I) [01:26:32.857] [000304992]: Loading step: [Precache State Tree references]
(I) [01:26:32.874] [000304992]: Loading step: [Load Actions]
(I) [01:26:32.875] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:32.876] [000304992]: GameObjLoader - upgrading load_count from 0 to 2545
(I) [01:26:32.876] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:33.145] [000304992]: GameObjLoader - upgrading load_count from 2545 to 2558
(I) [01:26:33.146] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:33.338] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:33.508] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:33.680] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:33.841] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:34.088] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:34.365] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:34.576] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:34.742] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:34.965] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:35.140] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:35.347] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:35.453] [000277692]: WorldwideAutomatch2Service::OnPollComplete - I am peer 2, ihost:0, islocal:1
(I) [01:26:35.453] [000277692]: WorldwideAutomatch2Service::OnPollComplete - All players in session and ready, automatch process complete
(I) [01:26:35.453] [000277692]: [Match Flow] AutoMatchSetup::OnAutomatch2Event - Automatch2PollCompleteEvent::R_Success
(I) [01:26:35.551] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:35.733] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:35.969] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.048] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.138] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.153] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.155] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.410] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.591] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.593] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.685] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.687] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.718] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.765] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.799] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.805] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.816] [000304992]: Loading step: [Load Resources from Precache]
(I) [01:26:36.910] [000304992]: GameObjLoader 0x000001966998E2C0 - resetting counters
(I) [01:26:36.910] [000304992]: GameObjLoader 0x000001966998E2C0 - LOAD_DONE
(I) [01:26:36.910] [000304992]: Loading step: [GEWorld]
(I) [01:26:36.910] [000304992]: GAME - InitializeGEWorld
(I) [01:26:37.187] [000304992]: SIM – Setting SyncErrorChecking level to Low
(I) [01:26:37.187] [000304992]: MapGen – Below are the parameters used during map generation
(I) [01:26:37.187] [000304992]: MapGen – If you have feedback about the map, send this text to design so that they can reproduce it
(I) [01:26:37.187] [000304992]: MapGen – Generating with biome temperate
(I) [01:26:37.187] [000304992]: MapGen – Generating with layout golden_heights
(I) [01:26:37.187] [000304992]: MapGen – Generating with size map_size_416
(I) [01:26:37.187] [000304992]: MapGen – Generating with seed 477882547 (0x1C7BE8B3)
(I) [01:26:37.187] [000304992]: MapGen – Generating with player count 2
(I) [01:26:37.187] [000304992]: MapGen – Generating with players locations: Fixed (Teams Together)
(I) [01:26:37.860] [000304992]: Regenerating ImpassMap data…
(I) [01:26:37.876] [000304992]: Regenerating ImpassMap Done with checksum [3057722731].
(I) [01:26:37.879] [000304992]: Regenerating SimTerrainCoverMap data…
(I) [01:26:37.949] [000304992]: SimTerrainCoverMap generation took 0.069653 seconds with checksum [229504501].
(I) [01:26:37.949] [000304992]: Pathfinding::Regenerate()…
(I) [01:26:37.963] [000304992]: Pathfinding::Regenerate() Done with checksum [652389458].
(I) [01:26:38.224] [000304992]: MapGen - wood_scattered_low_1: failed to find a valid placement location for LOCAL region; placement area may be too limiting or too crowded
(I) [01:26:38.229] [000304992]: MapGen - wood_scattered_low_1: failed to find a valid placement location for LOCAL region; placement area may be too limiting or too crowded
(I) [01:26:38.295] [000304992]: Filter score map for event_01 is all zero, skipping balanced resource distribution for event_01.
(I) [01:26:38.295] [000304992]: Filter score map for event_02 is all zero, skipping balanced resource distribution for event_02.
(I) [01:26:38.347] [000304992]: Filter score map for settlements_naval is all zero, skipping balanced resource distribution for settlements_naval.
(I) [01:26:38.377] [000304992]: Filter score map for deer_verylarge is all zero, skipping balanced resource distribution for deer_verylarge.
(I) [01:26:38.377] [000304992]: Filter score map for fish_deepwater is all zero, skipping balanced resource distribution for fish_deepwater.
(I) [01:26:38.395] [000304992]: Filter score map for fish_river is all zero, skipping balanced resource distribution for fish_river.
(I) [01:26:38.399] [000304992]: MapGen - Failed to place balanced accessible resource (null)! All fallback placement methods failed!
(I) [01:26:38.546] [000304992]: MapGen - wood_dense_high_1: failed to find a valid placement location for GLOBAL region; placement area may be too limiting or too crowded. Placed 0 of 2 regions.
(I) [01:26:38.547] [000304992]: MapGen - wood_scattered_high_1: failed to find a valid placement location for GLOBAL region; placement area may be too limiting or too crowded. Placed 0 of 3 regions.
(I) [01:26:38.566] [000304992]: MapGen - splat_dry_1: failed to find a valid placement location for GLOBAL region; placement area may be too limiting or too crowded. Placed 0 of 23 regions.
(I) [01:26:38.566] [000304992]: MapGen - splat_lush_1: failed to find a valid placement location for GLOBAL region; placement area may be too limiting or too crowded. Placed 0 of 11 regions.
(I) [01:26:38.790] [000304992]: Loading step: [Load Resources from GEWorld]
(I) [01:26:38.792] [000304992]: GameObjLoader - upgrading load_count from 0 to 32
(I) [01:26:38.792] [000304992]: Loading step: [Load Resources from GEWorld]
(I) [01:26:39.004] [000304992]: GameObjLoader 0x000001966998DF80 - resetting counters
(I) [01:26:39.004] [000304992]: GameObjLoader 0x000001966998DF80 - LOAD_DONE
(I) [01:26:39.004] [000304992]: Loading step: [CommandDB]
(I) [01:26:39.004] [000304992]: Loading step: [Sound Banks]
(I) [01:26:39.004] [000304992]: Loading step: [Session]
(I) [01:26:39.021] [000304992]: GAME - SessionSetup
(I) [01:26:39.021] [000304992]: GAME - SessionSetup finished in 0 ms
(I) [01:26:39.021] [000304992]: Loading step: [Player Setup]
(I) [01:26:39.022] [000304992]: GAME – Recording game
(I) [01:26:39.022] [000304992]: Loading step: [Scenario Lua System]
(I) [01:26:39.208] [000304992]: FILESYSTEM – filepath failure, missing alias ‘.prefabdata’
(I) [01:26:39.208] [000304992]: FILESYSTEM – filepath failure, missing alias ‘\*.prefabdata’
(I) [01:26:39.209] [000304992]: Loading step: [Team Colour Init]
(I) [01:26:39.209] [000304992]: Loading step: [Race Precaching Event Listener Registration]
(I) [01:26:39.209] [000304992]: Loading step: [Simulation]
(I) [01:26:39.643] [000304992]: LoadWinCondition: - [GameModes/standard_mode] succeeded.
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.662] [000304992]: Player killed on game tick [0] due to [unused player]
(I) [01:26:39.724] [000304992]: Loading step: [GameUICore System]
(I) [01:26:39.763] [000304992]: Loading step: [UI System]
(I) [01:26:39.763] [000304992]: Loading step: [LUA]
(I) [01:26:39.767] [000304992]: Loading step: [Game Event Listener Registration]
(I) [01:26:39.767] [000304992]: Loading step: [CPU AI]
(I) [01:26:39.820] [000277692]: LoadArbitrator::UpdateLoadProgress - info, player “[0:1]” finished loading with checksum [1227924053].
(I) [01:26:39.942] [000304992]: Loading step: [Scar Init]
(I) [01:26:39.946] [000304992]: Loading step: [FX System]
(I) [01:26:39.946] [000304992]: Loading step: [Cheat Menu]
(I) [01:26:40.142] [000304992]: Loading step: [Load resources]
(I) [01:26:40.143] [000304992]: GameObjLoader - upgrading load_count from 0 to 5
(I) [01:26:40.143] [000304992]: Loading step: [Load resources]
(I) [01:26:40.143] [000304992]: Loading step: [Load resources]
(I) [01:26:40.146] [000304992]: GameObjLoader 0x000001966998DEC0 - resetting counters
(I) [01:26:40.146] [000304992]: GameObjLoader 0x000001966998DEC0 - LOAD_DONE
(I) [01:26:40.146] [000304992]: Loading step: [PreDisplay]
(I) [01:26:40.146] [000304992]: Loading step: [Free Loading Data]
(I) [01:26:40.146] [000304992]: PreloadResources took 0ms.
(I) [01:26:40.146] [000304992]: Loading step: [MemShrink]
(I) [01:26:40.146] [000304992]: Loading step: [Flush Inventory]
(I) [01:26:40.148] [000304992]: Loading step: [Resolve Impasse Blockers]
(I) [01:26:40.148] [000304992]: Loading step: [DefaultWorld Begin Play]
(I) [01:26:40.182] [000304992]: Loading step: [FrontEnd simulation initialization]
(I) [01:26:40.182] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:40.182] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:40.182] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:40.190] [000277692]: UI Async loading data:ui\hud\pages\cardinalhudpage.xaml
(I) [01:26:40.190] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:40.846] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:40.861] [000277692]: LoadArbitrator::UpdateLoadProgress - info, player “[0:1]” finished loading with checksum [1227924053].
(I) [01:26:40.907] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:40.931] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:40.947] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:40.976] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.061] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.104] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.129] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.175] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.193] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.238] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.255] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.298] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.314] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.332] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.349] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.366] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.468] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.484] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.500] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.515] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.532] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.549] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.565] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.582] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.599] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.614] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.631] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.648] [000304992]: Loading step: [WPFGFrontEnd loading]
(I) [01:26:41.843] [000277692]: WPFGFrontEnd::UnblockLoading
(I) [01:26:41.843] [000304992]: Loading step: [OnEndLoad]
(I) [01:26:41.862] [000277692]: LoadArbitrator::UpdateLoadProgress - info, player “[0:2]” finished loading with checksum [1227924053].
(I) [01:26:42.008] [000073788]: MessageCounts: inval=0/0, seek=0/0, join=0/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/0, Pdel=0/0, drop=0/0, data=51/70, mdat=0/0, voip=0/0, rchk=0/0, nudg=8/16, Thdr=0/0, Peer=59/86, PPrx=0/0, ping=0/0, Pfrg=0/0, rely=59/43, lb_p=23/7, lb_c=0/0, cast=0/0, cdat=0/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0, setp=0/0, actr=0/0, lsim=0/0, rlbc=0/0, rlbc2=0/0, endg=0/0
(I) [01:26:42.788] [000277692]: LoadArbitrator::UpdateLoadProgress - info, player “[0:1]” finished loading with checksum [1227924053].
(I) [01:26:42.788] [000277692]: LoadArbitrator::UpdateLoadAcknowledge - info, player “[0:1]” acknowledges all stations have loaded withchecksum [1227924053].
(I) [01:26:43.010] [000277692]: LoadArbitrator::UpdateLoadProgress - info, player “[0:2]” finished loading with checksum [1227924053].
(I) [01:26:43.010] [000277692]: LoadArbitrator::UpdateLoadAcknowledge - info, player “[0:2]” acknowledges all stations have loaded withchecksum [1227924053].
(I) [01:26:43.068] [000277692]: PerformanceRecorder::StartRecording for game size 2
(I) [01:26:43.068] [000277692]: GAME – Starting mission:
(I) [01:26:43.068] [000277692]: MEM – available page 105967 mb, total page 155769 mb
(I) [01:26:43.100] [000294928]: RENDERING - new resize requested [512, 512] reason [None]
(I) [01:26:43.101] [000294928]: RENDERING - Compositor resize requested via resize event
(I) [01:26:43.101] [000294928]: RENDERING - Starting compositor resize to [512 x 512] for reason None
(I) [01:26:43.102] [000294928]: RENDERING - Finished compositor resize to [512 x 512] for reason None
(I) [01:26:43.147] [000277692]: [PlayFab] PartyStateChangeType::SetTranscriptionOptionsCompleted (3458164)
(I) [01:26:43.189] [000294928]: RENDERING - new resize requested [512, 512] reason [None]
(I) [01:26:43.189] [000294928]: RENDERING - Compositor resize requested via resize event
(I) [01:26:43.189] [000294928]: RENDERING - Starting compositor resize to [512 x 512] for reason None
(I) [01:26:43.190] [000294928]: RENDERING - Finished compositor resize to [512 x 512] for reason None
(I) [01:26:46.044] [000286032]: WebSocketConnection::ProcessMessages: message=[0,“PresenceMessage”,236993,[[24468,236993,“/steam/76561198029732333”,“{\“sharedHistory\”:1,\“hardwareType\”:0,\“inputDeviceType\”:0}”,“初绎_Official”,“初绎_Official”,“”,1714611,892440,455,2074437,[0,“”,null],“76561198029732333”,3,,1409815,“在游戏中”,[[1409823,“204109479”]]]]]
(I) [01:26:53.003] [000277692]: Local user framerate is [0.000000]
(I) [01:26:53.003] [000277692]: Local user MinDelay=[67ms], MaxDelay=[118ms], AvgDelay=[94ms], minRTT[121ms], maxRTT[437ms], avgRTT[208ms]
(I) [01:26:56.001] [000073788]: MessageCounts: inval=0/0, seek=0/0, join=0/0, ichk=0/0, sk_r=0/0, deny=0/0, Padd=0/0, Pdel=0/0, drop=0/0, data=54/4, mdat=100/200, voip=0/0, rchk=0/0, nudg=0/0, Thdr=0/0, Peer=2/4, PPrx=0/0, ping=0/0, Pfrg=0/0, rely=2/2, lb_p=6/1, lb_c=0/0, cast=0/0, cdat=44/0, sorq1=0/0, sorp=0/0, acto=0/0, spob=0/0, sorq2=0/0, setp=0/0, actr=0/0, lsim=0/0, rlbc=0/0, rlbc2=0/0, endg=0/0