Create an AOE 1 retold version

Definitive edition looks so unfinished that is almost disrespectful, as there is a boom with AOM this would be a great chance to bring life back to the game that started this all.

What I only liked of DE is the way the buildings look like, those are beautiful. The menu, the UI, the fonts, the icons, the overall aesthetics are upsetting.

2 Likes

There really is not the player base for this to make sense.

1 Like

And there was for Age of Mythology? How big was the player base compared to AOE? Maybe the reason why there isn’t enough player base is because how unfinished and dull the game looks like?

I’m not saying it has to be the same exact game, I understand how limited the original game mechanics are, but the classic era deserves more than the current Definitive Edition gives and has so much more potential than the game gives

2 Likes

Retold’s and legacy AoM’s playerbase are significantly bigger than AoE 1’s.
But tbf, mistakes were made with AoE 1 DE as it was a Windows Store thus Win 10 exclusive for over a year during a time when the vast majority was still on Win 7.

1 Like

Being honest to you i don’t see any scenario in which AOE1 would have a big playerbase, simply put AOE2 is a clear and obvious evolution and improvement on the system. What would AOE1 offer beyond simply a nostalgia trip? Why would anyone else play it over AOE2?

I think the more logical answer here is a new game entirely freed from AOE1s mechanics and dated design. Honestly i think maybe even 2 games as really the Bronze age and the iron age are very distinct periods.

Ask for a new game, not another remaster if you ask me.

1 Like

Yes, also this. A new game, with moderno graphic (maybe Unreal Engine 5) set in the ancient times would be a good choice.

Ancient times are very loved. And recenti movies (gladiator 2 and Odissey) will improve this love a lot.

This Is the right Moment to develop a new AOE game set in this period.

I think the only way there could be an AOE 1 Retold is if they release another De-Definitive Edition and merge it with AOE2, calling it Age of Empires I&II Ultimate Edition. With this Ultimate Edition, they could take the opportunity to make changes to AOE1 to make it more similar to AOE2, such as the inclusion of unique units, unique technologies, and unique wonders. They could even add things from Chronicles, such as buildings like forts for each civilization, serving as the equivalents of the castles in AOE2, and units like the Palintonon, which would be the equivalents of the trebuchets in AOE2.

I haven’t played chronicles yet and also, i’m not an AoE1 player, but isn’t what you saying already exist with Chronicles and/or Return of Rome DLCs? I’m not questioning though, i’m asking cause i don’t really know.

I made a post asking people things like in this post, but i totally agree that AoE1 should be made justice one way or another. I played Return of Rome though and i liked how it played, but it saddens me that it didn’t get all campaigns from AoE1 and that it feels weird how the DLCs are handled. I mean, RoR is in AoE2, not in AoE1, you can play Chronicles civs with AoE2 civs but not with AoE1, wth? Imo, they should just make RoR the standard AoE1 and add DLCs like chronicles for AoE1 instead of into AoE2. It’s not like the AoE2 community seems to like it anyway.

Was there ever an official announcement that the game is essentially abandoned or on hold, like for AoE3DE?

I wonder why it was not possible to fix at least some more graphical bugs before stopping development, like the Armored Elephant’s glitched attack animation, the buggy Cactus eye candy, and the non-smooth shadows.

Yet the game’s forum, including the bug report section, is still open, although activity is close to zero (and the occasional messages are commonly by people who posted in the wrong forum).

Sadly doing that would ruin AoE.

The greatness of that game is there WAS no unique unit. You had to rely on your tech tree. Egypt could mass chariots.
Macedonia could mass Centurions and any archer civ was going to cry. You needed Balistas to stand a chance and even then, they could switch to cav to counter.
Greek could do Centurions as well but they were simply faster but weaker overall (no last atk upg)

If they bundled it together AoE: Ultimate/Legendary/w.e Edition - opens a launcher and you choose one of three from there. Or even add four & AoM into it as well.

Five games - one purchase.

But you should know that the reason AOE1 was abandoned with the release of its DE without any new content. Except for the inclusion of the Lac Viet in the RoR DLC for AOE2DE. It’s due to the lack of unique units and technologies for each civilization, making them all clones one after another, differing only in their architectural set and tech tree. Furthermore, in that game, some units become obsolete as you advance through the Ages. Like the Clubman line, which becomes obsolete in favor of the Swordman line once you reach the Bronze Age. That’s why, for a hypothetical AOE I & II Ultimate Edition, They should merge AOE1 with Chronicles and rework all the civilizations to make them more similar to those in AOE2. That way, they could add new civilizations like the Gauls, Huns, Iberians, and Norse.

We’ll probably have a new AOE Reboot in Unreal Engine

1 Like

Yes and it makes more AoE 2 than it does AoE which is my entire point of why AoE is better.

Which means it comes down more to the ability of the player rather than their civ more than AoE II. For example…Egyptians vs Mace. Egyptian is a Priest/Chariot civ Mace doesn’t get priests at all. But their Centurions are going to walk through whatever Egypt can throw at them.

x4 harder conversion, higher pierce armor and Egypt doesn’t get anything above Hoplites.

Meaning really Egypts ONLY play is really just massing Scythe Chariots which is a trash unit compared to the walking cheat code that is the Macedonian Cent (full upgrades).

They don’t really have much of any play other than that and then using that to raid down the economy and hope you can overwhelm them. Truly the best play? Don’t even let them get Centurions.

For Egypt, Bronze and immediately spam Chariot archers and Chariots and raid.

Romans vs Mace - again, Mace Cents win here, even against the Roman’s 50% faster attacking Legionary. They can be spammed though so you can flood the field faster than Mace can cents. Cent’s can put out their own legionaries which do fail. They can put out Cataphracts and Armored Elephants though…something Roman can’t.

Rome can put out a fully upgrade Ballista line which counters the Cents but Macedonia can counter that with Cav and micro.

Now as for new civs - that would be amazing. Huns already exist though so thats pointless. Gauls, Iberians, Picts, etc. Norse. That would be good.

The reason AoE stands above AoE II is due to the fact its an ANCIENT civilization game. We don’t learn about the Hittites, Babylon, Assyrians, Akkadians, Choson, Shang or Yamato. Maybe if it is remade with new campaigns for each civ that never got one before? That’d be amazing. THAT would be nice.

Even going further back would be nice such as the Hattian and Mitanni kingdoms that Hittites built their empire on their ruins.

AoE II did have its advantage of having an historical reference of each civ in the game in its database - I don’t think AoE has that.

The original AoE had it, both civ-specific and general information on the ancient world, although not in the game itself, but in the form of a WinHelp file (that could be accessed from the game) and the manual. Unfortunately, these histories were not ported to Return of Rome at all. I think there is not even a PDF of the AoE manual in the game files, like there is for AoE2.

Like in the AoE2 manual, there was historical background information for every (trainable) unit, building, and tech, too. A predecessor of the compendium in AoM and AoE3. Sadly, FE didn’t continue this for either RoR or AoE2.

Or they could support AOE3DE.

a new game within UE5 is all but confirmed by now, WE is working internally on an RTS framework within UE5 so they don’t have to make their own graphics pipeline (even tho based on UE being a terrible default imo they probably should) and only worry about mechanics

framework, essentially mechanical side of the engine, with UE5 pipeline for graphics half of the equation, is the first step to making a new game, i just hope they take their time to make it proper before making any games with it, and ofc, make a proper great editor software to build as much of the game as possible with, an editor that could then be made available as a community tool, i’m thinking smt along the lines of SC2, but even a scenario editor + campaign editor of og aoe games kind would be great, anything but what relic shipped with aoe4

We could Imagine how an AOE1 Reboot looks like:

i’ll spoil this much, expect 0 innovation, 0 originality, playing it all too safe yet again

A reboot with Unreal Engine 5, all features of Aoe3/AoMRe, with realistic formations, detailed graphic, new navali warfare, a Dynamic campaign and more, It would be Amazing.

hate to be that guy but never happening with modern day corporate dev culture

taking risks doesn’t increase the stock price, in fact it can cause it to go down