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Game Version: latest
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Build Number: latest
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Platform: Steam
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Operating System: Windows 11
Issue:
When I garrisoned units into my player created sky passage and wanted them to deploy in another it didnt work and exited the units at the same passage. This works normally between discovered passages.
Trigger Event:
garrison villagers into Sky Passage in second mission of Atlantean campaign
Repro Steps:
- Discover atleast one other Sky passage
- Build your own Sky passage
- garrison anything (I tried with vills) into player made Sky Passage
- Select one of the discovered passages and try to un garrison/exit units trough discovered Sky passage
Result: units will exit from player created one instead from the one selected.
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I also encountered this and tested and this is what I discovered:
- Player-built Passages ARE, in fact, connected to pre-built ones. BUT, to get a unit into a player-made passage and out of pre-built one or vice versa, you need to exit a unit by pressing un-garrison button. It works that way and that is the only way it works. So it’s certainly a bug but at least there’s a work-around.
- When a unit enters into a pre-build Passage and exits out of a player-built one, the pre-build Passages remain highlighted as if they had units inside. To clear light from pre-built passages, a unit has to enter and exit through one of those.
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