Cumans 2nd TC ruins the game

Ok let’s be honest what are your other issues? Let’s see getting capped ram in castle age then Burgundians are having cavaliers in castle age and Sicilians are negating attack bonuses since 2 days ago, who do they think they are Cataphract? So nothing is broken it’s just in how are you seeing it. And it is clear that it’s just your inadequate skill to outsmart a 2TC booming Cuman player leads you to this ultimate conclusion.

Speaking of Huns it’s time to be an Aethist guys.

Might not be natural of aoe 2, but they are, at the end, only a militar bonus. They don’t change the game completely as cuman 2tc does.

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Also I openly admit that, I’m not even a decent Elo player under 800 Elo but that’s what makes aoe2 more fun you can come up with lot’s of out of the box Strats and you can even create your own build orders. So Cumans having 2nd TC forces players to do something smart and make the game more fun and exciting also it’s completely my opinion only and Sorry if I offended you by saying you are under skilled.

Well, actually goths perfusion and anarchy does break the game not RMs but DMs and I struggled against a goth player who just surrounded my town with barracks and spammed Huskarls I can’t even muster enough forces to deal with his spam, I am under skilled and overwhelmed at that point so I just typed GG, so what I’m saying is there are civs that can outplay cuman 2TC boom in feudal age and even if they don’t players can outplay it.

There are some new mechanics i enjoy:
I think coustilleur is an interesting concept, although in need of tweaking in terms of balance.
I think that konnik is a good concept too, although imo the unit is too similar to the knight-line in it’s functions.
Serjeant and Donjons is also something i consider an okay concept, although again, in need of tweaking.
Cuman second tc is unorthodox, yet an interesting way of approaching civ design. I actually dislike feudal siege workshop more.
However I think that single-use unique techs were a mistake:
Paper Money is the best design of them, but it is executed poorly.
Cuman mercenaries is bad concept and poorly executed too.
Flemish Revolt is interesting, but i think that in a game like AOE2 it will always be OP.
The First Crusade is also both a bad concept and a broken execution, which is also OP imo.
Scutage is the same really, just less creative.
The Burgundian Vineyards are really bad though: bad design, poor execution and this is also OP.

TL;DRI think that single-use unique techs are a bad idea for AOE2, while at the same time i support gimmicky unique units and unorthodox civ bonuses.

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I used the have the same thought when I got back into Age II when DE came out. Cumans getting a second TC adds some newness to the game, without breaking it.

Cumans are left vulnerable at various stages of advancing with 2 TC. If they do a 2 TC Feudal boom, it’s pretty easy to punish, and if they wall up too early/aggressively, they won’t actually end up ahead, or they had to do it on 22 up vs 20, and you can get to feudal sooner.

Just keep aggression on them; a drush FC with towers is really effective too. Their Feudal TC takes forever to make (4:30 vs 2:30 in castle age), so if you get to feudal at the same time, you can tower them, and their resources will either go into a TC that won’t help them, or they will be forced to counter your aggression. If they fully commit to two tc’s and you can keep their eco in check, you should be fine. The fast 2 TC move allows for no military, or they need to go up on more than 21 vills, which then defeats the purpose and at that point they want to try and keep the game in feudal as long as possible, which is a different strat entirely.

Another thing I’ve seen others do, which is annoying but works, is send a forward villager or 2 and build single stone walls near key resources just far enough away so a TC can’t be placed. Can also be done with palisades but it’s less effective. Also, palisades are easy to take down now, so if you are pushing with scouts/m@a on their walls and they are forced to house wall behind it, they won’t have the resources for a second TC.

Tbh in my opinion huns not requiring houses crosses the border more than 2 TC in feudal (especially since its only good in like arena or as pocket in team games).

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You are the same guy in another topic complaining that walls are bad.

People are giving you good reasons here and in that other topic why they disagree with you on both counts and you are flat out ignoring all of them and being stubborn with one point for each topic. You sound like a broken record. The points you provide are being countered/debunked and you have no other answer.

This 2 TC in feudal is no more broken than Huns requiring no houses or starting with extra res/villagers etc… I will stop as these points have already been made multiple times.

My opinion is that you should either accept it and learn how to beat it (god knows there are many ways to that have already been mentioned), or you just stop playing the game since its unplayable 11. You do not just have to boom to castle and outboom them, the opposite is also true, rush them. The two TC actually weakens them but again this point has been made and you have ignored it.

FYI you complain about a TC in feudal yet your picture is of a UU made in feudal 11

Please do not reply with “They have militar and eco bonus, but not 2tc in feudal…” I do not think I can bare reading that again when you provide no valid reasons other than you dont like it and its gone too far

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I am not sure if it ruins the game, but I dislike it aswell.
Cuman 2nd feudal TC was the worst idea ever.
It’s not even fun

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Bruh it’s not about countering cumans, it’s like only one of the ways to play vs them.

a drush FC with towers

Is this new meta? xD

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It’s not though, that’s what a lot of people are trying to say. There’s multiple ways to counter the Cumans 2 TC boom. Anytime someone does any form of boom, it can be punished, several different ways.

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In fact doing a feudal boom as Cumans needs a lot from the player agency, and with the more open Arabia is very easy to stop, the Feudal TC takes a lot to build in addition.
And LMAO we are in 2021 to just get stuck in the past.
Imagine if Mongols are a new civ right now and people will complain to the end about the Hunting Bonus and Drill

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I wouldn’t describe it like this, but it’s definitve the best strat against cuman boomers to make a feudal all-in. It takes about 8 mins for the cuman tc to pay back, more than enough time to punish him for this greedyness. So it’s more like a blunder for cuman players to try this in arabia.

On not open maps the boom itself is OP, but since cumans don’t have good options for closed maps, its somehow offset. Still I think cumans are one of the best arena civs.

Where it is unbalanced most is in team games as pocket. But even there the greedyness can be punished by the opponents, who should focus on taking out the cuman player out early.

It could help in prolonged full feudal fights if you can’t afford to go up but maybe have enough ressources for 1 tc+ at least 5 vills at some point, then it can be a game changer in your favor. But this is very situational and you need a lot of intel to make sure it doesn’t come back to you.

Don’t know what the fuss is about. I’m elated when I see a Cumans opponent in arabia. The gg is already scripted.

Drush/flush/archers = gg. EVERY TIME. 100%. EASY.

Scout where they will put their 2nd TC (pst., it’s obvious. it’s exactly where you would put it if you were them). Drush the berries and starve the so-called “boom”. Use the drush to keep the waller open and invite your archer friends (you go up at 22 vils, 26 pop). finish it off with a tower right behind their new woodline TC. Stream in archers and go up - you’ll hit castle at the same time, with more vils (if the game even goes that far).

Again, EASY.

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Whatever I want it to be. Please nerf all civs I don’t like and buff the ones I do!

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Well by definition AOE 2 will always be 100% AOE 2, it’s your opinion of it that will vary … I think the couman 2nd TC isnt OP at all it’s just a feature like another … Huns don’t need houses … some may say houses are an untouchable bariable of the game …

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