I’d argue that the custom game GUI deserves some more love. Currently, out of the 3 tabs: Overview, Game Mode, and Map, the Map tab is the only one that gets highlighted when selected.
Furthermore, I’d argue that the GUI is inefficient and redundant, and more options should be accessible straight from the overview. At the moment, from the default Overview position, if we identify that we want to change map, we can’t just click it and have it changed. We have to switch to the “Map” tab. The map tab being in a different location than the overview window of “map” adds unnessicary clutter. Then, we have to press another button “map” whilst the picture of the map itself is unclickable in the map- tab.
I’d suggest that we remove the tabs and have them accessible through the overview panel, with a “<<<” back option. As of now, the overview shows most game stats, but you can’t smoothly move from overview to the option tabs.
When a game is hosted, you can’t leave it automatically while trying to join another game. When you’ve played a custom game and re-enter the custom games tab, the list of games displayed is outdated, leading you to potentially click a game to get a loading screen, to then get an error message. It would be much smoother to not have any games displayed rather than fake games displayed upon re-entering the custom games section after a game, especially one longer than 5-10 minutes.
You can invite friends to join your game, but you cannot join the game a friend is in, even if it’s a public lobby. It’s more common to want to join a friend than wanting to invite one, since the sooner comes with guaranteed intention of the joiner, where the second doesn’t. I’m heavily in favour of getting a “join friend” option.
Furthermore, I consider it a nessecity for the host to be able to change teams of players. As of now, when hosting team games, ffa, etc, you have to kick people that don’t comply to the suggested format. Adding more priviliges to the host would make hosting games less crude.