Custom map Trigger bug with xbox release

:arrow_forward: GAME INFORMATION

  • **GAME BUILD 31/01/23
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:arrow_forward: ISSUE EXPERIENCED

With the new release this morning, I hosted a custom map (Path Blood) which I have hosted the past few days with 0 problems.
After a few people complained about weird things happening, I examined the triggers.
All the triggers are recognized, but not executed correctly.
Modify Attribute, Attack, Add = ends up setting or subtracting. Multiply seems to work, but the others give a wrong reading.
This same bug also affected multiple unit generations, and taskings.

:arrow_forward: FREQUENCY OF ISSUE

  • 100% of the time / matches I play (ALWAYS)

:arrow_forward: REPRODUCTION STEPS

Here’s the steps to reproduce the issue:

  1. Create custom scenario.
  2. Create trigger with effect of “Modify Attribute”
  3. In the Effect, after selecting Robin Hood (or anything else), and setting Attribute to Attack, Add, 2 points, type 3 armor class.
  4. Create Robin Hood on the map.
  5. Test scenario. You will see Robin Hood’s AP to read 11-9 (Assuming Post Imp)
  6. Changing “Add” to “Set” also produces incorrect results.

:arrow_forward: EXPECTED RESULT

Robin Hood’s AP should read 11+6 (Assuming post Imperial with full blacksmith)

We’re already tracking this issue. Thanks for your report!

Thank you so much!

Update was out for less than a day, and you guys had already found such a specific bug? Very nice!

Keep up the good work.

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