Just had a look at the code changes to try and fix my custom map scripts (Vanaheim, Gloamwood, Day/Night Cycle Retold etc.). The issue is that there has been a slight change to the script that sets the major god of the Nature “player”. For example:
In Giza’s map generation file, setRandomNatureCiv(cCultureEgyptian) has been changed to setNatureCivFromCulture(cCultureEgyptian)
Because the script itself has been changed any random maps created pre-patch will no longer be compatible. Fortunatley, it’s an extremely easy fix.
I will, at least be updating most of my maps on the workshop by the end of the week at the latest. Others (like Acropolis - Marsh) are waiting on a new version anyway so will have to wait. Obviously can’t say the same for other modders of course.
I’ve been able to fix most of my custom maps to make them work with the new update, but I have three “reskins” of the Jotunheim map that I haven’t been able to get working. Even when I “remake” each reskin from scratch using the updated Jotunheim script as a base, they won’t work. Can anyone figure out what the issue is with my scripts?