The only differece is that Starcraft like Warcraft 3 and C&C got asym factions. Something we get in to Age this time. For the rest those games are not dead neither AoE 1-2.
I still do not get what are you doing here if you consider this a dying genre
Knights and Merchants, Stronghold and others were niche games. Games that are too complex and realistic become niche. None want niche games except a bunch of players. Theres no point to invest resources and money just for a bunch of dreamers. AoE1-2/Starcraft/Warcraft3/C&C:generals are the games that made the story of the genre.
Dude remaster doesnât countâŠand Ensamble Studio is gone, Westwood Studio is gone Blizzard is going but you can see it doesnât care about RTS anymoreâŠ
The History that they died as wellâŠ
While Total War, Endless Space, CivilizationâŠall of those are complex AF but yet are strong franchises
I donât think Iâd want there to be nighttime. Maybe just a morning-to-sunset cycle, or maybe to-twilight, but even that might be too dark for me. And if implemented, a way to shut it off/not have it, of course.
How about just the ability to set the time of day for a map at the start of a match (no cycles)? Actually, this might be my ultimate preference, since the thought of day/night cycles or the passage of time during a match (even just visually) doesnât do much for me from a gameplay or visual perspective. Being able to set the time of day, however, gives one more layer of visual uniqueness that a map could have without going into full-fledged cycles or time shifts and related impacts to unit power/speed. Tall vs. short shadows, color hue variations, etc. could be achieved through a time of day setting.
Age of Mythology had an Eclipse power to cast a shadow over the map for a short length of time. The thought of something like that happening on an AoE map for 5, 10 or 20 minutes at a time as part of a cyclical time cycle does not sound fun to me.
Empires apart which is an age of empires free to play clone has day/night cycles and itâs atrocious when you try to spot things. I hope nights do not exist in AOE4. Itâs more of an obstacle to gameplay than actual enhancement.
Thatâs your subjective opinion based on your tastes, Warcraft 3 has a day/night cycle and is one of the greatest RTS in history. If you donât like it, at best, I would tolerate that there was an option to disable it, but no option at all? unacceptable.
It can be done without making it a pain for your eyes. Like Age of Mythology for example. It has some scenarios with night ilumination and the game can still be played perfectly, with absolutely no impact in gameplay due to ilumination effects.
I like the idea of a day/night/season cycle affecting game play, but I would prefer it to be more mild then this. Having your economy dependent on what time it is sound pretty complicated and frustrating.
Its a fantastic idea for a city builder type game though.
I believe The Lengthy Existence of a Settlement shouldnt be decided on some time-narrow factor like season or time of day.
I just had the idea of suggesting Factors like Ashen Sky, Heat-Streak, Raised Sea, Erosion etc.
Actually, Seasons can be fun, if only decorative.
If weather/world âeventsâ are about to happen, a notice should appear within 5 sec to 60 sec before it arrives, randomly. Sometimes you even get the name of the weather/world event along with the forward notice.
While day night cycles are nice I found them to be very distracting in Age of Mythology Extended Edition. Hopefully the game will be more readable during transitions and at night if its designed with the intention of a cycle as AOM was not.
True, I wasnât proposing that. I was more thinking if youâre on a snow map, you might see some snowflakes fall or snow flurries. Other maps, maybe some rain drizzle. Maybe wind gusts blow through on occasion. Maybe some thunder and lightning. If on a Fall map, colored leaves blow through sometimes. Maybe a non-snowy but cold map could get a light, light dusting of snow that doesnât really accumulate. Etc.
There are a lot of weather pheonomena that happen within each season. We donât need to leave the season the map started on; not would I want that to happen. Even shadows from puffy clouds rolling by on a summer day could be cool.