Deepdive into Mapuche Civilization

Bonuses

  • Foragers drop off extra food.

  • Settlements can train the Spearman-line and Skirmishers.

  • Infantry, Slingers, and Skirmishers get increased HP in Feudal/Castle/Imperial Ages.

  • Cavalry generate extra gold per military unit killed.

  • Enemy Castles are revealed on the map.

  • Team Bonus: Spearmen and Skirmishers increased LoS.

Unique Technologies

Malon

A punitive raid carried out by Mapuche warriors, the malon hung like a dark cloud over the Mapuche’s Spanish foes. Its objectives could variously entail conquest, plunder, or revenge.

Effect: Bolas Riders, Slingers, and Skirmishers deal pass-through damage.

Butalmapu

When facing a new threat, Mapuche tribes formed the butalmapu. Far more than a mere military alliance, the butalmapu was a sacred pact that united the valiant Mapuche warriors under one banner.

Effect: Team unique units cost decreased.

Mapuche Castle

Mapuche Wonder

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is this just a better version of the Franks’ bonus then?

sounds very strong in the current meta

oh, fuck off. at least they won’t have many cav units.

the big question: does this trigger once the building is started or once it appears? How does this currently work for Vietnamese and the enemies’ initial town centers on nomad maps?

this has to be expensive, this is very strong.

i assume this also affects their own units, otherwise it’s shit to have a team game only tech. could make for some fun team compositions.

The wonder looks underwhelming

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Hopefully after it is 100% constructed.

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yeah, i hope this is the case as well. (meant to write ‘completes’ instead of ‘appears’)

Yes, not only is it 20% faster collection compared to Franks’ 15%, but it means berries last 20% longer too. Power creep is real.

2 Likes

It might be fun if they revealed castle when it is 50% complete. It may give the player a chance to deny it.

Bruh… cries in Keshik

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big differences though:

  • keshik generate so little gold that the bonus is completely pointless anyway
  • keshik generate the gold while fighting, so as the keshik player you don’t need to worry about last-hitting like in league of legends
  • keshik aren’t ranged, so it’s harder to keep the alive in trash wars. eventually they’ll be whittled down, not so with a fast ranged unit (that can even aoe-snare its targets)
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one more thing i just noticed: slingers are still a castle age unit, without elite-slingers or a feudal age precursor. thank god.

Yes, and I really dislike taking an UU’s gimmick and applying it to another civ (and making that other civ seemingly better at it)

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I don’t think UUs should have gimmicks. aoe2’s beauty comes (or at this point came) from its simplicity of design giving rise to complex gameplay. instead, now every civ and UU gets some dumb mechanic, which usually doesn’t actually affect how the unit gets used.

It’s so sad that something so cool has been destroyed, and the devs don’t even seem to realise what they have done.

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doesn’t this civ just die to trash/siege?

I wonder if Aztecs, Maya and Inca will also lose the Militia line or only the three new civs.

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More like the viking uu.

FYI for you, if you click the link to see the full civ tech tree, and then switch the “Mapuche” part of the URL with Tupi or Muisca you can see the other civs tech trees as well.

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There are too many bonuses. This one in particular seems unbalanced.

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Bombard tower for the Mapuche, I dislike this because is a gunpowder building.

The Mapuche used gunpowder, believe it or not.

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I know about their use of gunpowder and horse. Maybe this can represent captured spanish gun on captured spanish fortification.

Mapuche forward Settlement Skirm/Spear rush will be just absurd.

But at the same time the civ I feel they will be too weak on closed maps to any strong siege civ, they should have BBC at some point.