Deer Luring

Why is it still a thing?

Why not make deer unpushable or have the scout automatically push them?

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What is wrong with deer pushing? It’s a great differenciator of a player skill - those who push get the reward, those who don’t because it’s too many “actions” for them, get behind.

I mean, even then, if you have a good dark age economy going then it’s basically nothing to mill them later on when berries are up. It’s what I do, and I’m never terribly far behind.

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While deer luring was never intended it ended up being an essential part of the game over the past couple of years.
Because completely removing it would upset too many players the devs did something even better: Replacing deer with unpushable chickens 50% of the time.
This gives maps a greater variation, makes Civ match-ups more dynamic, and, to a lesser degree, forces players to be more flexible.

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Never seen anyone enjoying the deer pushing chore, not even the pros. It’s an RTS, not a deer-luring type of RPG.

Yes, deer luring was view overwhelmingly negatively by pro players, as you had to do it.
If you did not then in most match-ups you advanced to Feudal Age later, and there was a great risk that your opponent’s Scout snipes yours, negativing any benefit you would have from spending more time scouting instead of deer luring.
However so far all pros seem to view the 50/50 deer / chicken split favorably.

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I prefer much more classical dear pushing maps than chicken maps. And I like pushing the dears and it’s a good training for nobs for multi tasks.

Chicken maps make BOs more difficult and force to build a second mill.