GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: 101.103.48987 180059 24094652 (or any since April 2026)
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 11
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Pathfinding was broken AGAIN.
Units almost NEVER can find the path if there are something close to the goal object.
The bug was introduced in April. And it seems nobody cares. There are two points of this topic – “the bug” and “why the new patch make things worse and it has not been covered by hotfix”.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
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Put lumbercamp close to wood.
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Send the first villager to work.
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Set gather point from TC to the same tile.
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Create one new villager.
The same effect can be reached in many many ways. Attack an enemy house with vils ? 5 of 10 vils will do, other 5 will get stuck. Send villagers to build smth? 5 of 10 vils will get stuck again.
This behavior is not only for vils, but vils are affected most of all.
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
New villager will go and start to cut the same tree.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.
