I’ve just tested around a little, here’s what i found:
Techtree:
Honed Blades wrongly placed for Imperial Age. Viable already in Castle Age
Madrasa: Incendiary Arrows, Elite Army Tactics: Have Gold, Wood and Food costs listed
Wrong descriptions:
House of Learning: Tranquil Venue: Units heal ONLY while out of combat for atleast 5 Seconds.
Stable: Armored Beasts: Tech grants +3/+3 to War Elefants Only. Claims +2/+2 for both War Elefants and Tower War Elefants
Influence Buff: Falsely claims a technology speed boost of 12.5% per Scholar. Real Value around 20%
Explosive Dhow: Listed damage: 500; Real Damage (in close proximity explosions): 1000 (Actually can 1shot Hulks, thanks for this)
Not working:
Blacksmith: Steeled Arrow, Balanced Projectiles, Platecutter: Neither of those techs grant any damage to Archer/Crossbow attack of Tower War Elefants
Madrasa: Incendiary Arrows: Also doesn’t grant damage boost to Tower War Elefants
Bugs:
Keep: Springald Emplacement and Cannon Emplacement: Both Upgrades are affected by research speed bonus of Scholars
Hisar Academy: First technology researched does not count for resource generation, leading to an overall underproduction of 10 food per minute.
Hisar Academy: (Did not replicate in a 2nd game, yet): After hitting the maximum number of technologies on a map without water (62) The food gain was reset to 10 food per minute instead of 610!!!
Influence Buff: unconnected Influence Zones still yield the bonus on research speed
Bonus: I would appreciate a change for target KI of Tower War Elefants while attackmoving on siege, that the mounted archers/crossbows do not attack the siege but the surrounding units (just like attacking buildings)