Massive changes to Demeter and her unique minor age up choice
Demeter’s Wrathful Gaze Update
This patch brings a few new additions to Demeter! Some new technologies to improve Demeter’s utility, a new portrait, and balance changes.
Players who own the New Gods Pack: Demeter can now choose an alternate appearance for Demeter. Bring out the wrathful side of Demeter by swapping her portrait to the new glowing eyes version.

To opt in to using the alternate version of Demeter’s portrait, you can swap it at any time, similar to other alternate portraits.
Three new technologies have been added to Demeter to enhance your gameplay experience and available utility while playing as Demeter.
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Guiding Flame
Hestia’s guiding flame increases your ships line of sight and attack range.
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Harvest of Souls
Persephone enhances your infantry allowing them to harvest souls whenever they defeat an enemy, increasing their damage and attack speed for a short duration.
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Hymn of the Wildwood
Pan teaches your heroes the hymn of the wildwood, which allows them to heal nearby allied units in the area.

- God Bonuses have been adjusted as follows:
- Removed:
- +1 Villagers can work on a Farm.
- Village Centers have additional HP and increased attack per garrisoned Villager.
- Buildings build faster when close to Gold mines.
- Added:
- Village Centers trains units 25% faster.
- Herdables fatten 25% faster, and can fatten 15% more.
- Human soldiers and myth units train +10% faster per age.
- Removed:
Developer Note: As part of a soft redesign of Demeter, we are putting more power budget and focus on the economic aspect of Demeter rather than the defensive side, and giving her a fitting myth unit-related bonus, as all Greeks have.
- Herdables spawned from aging up no longer follow rallypoints.
- Divine Labor (Technology): adjusted as follows
- No longer increases Villager wood & gold carry capacity.
- Villagers gather from Herdables and Farms 10% faster.
- Villager hitpoints healed for each drop-off reduced from 18 → 10.
- No longer researchable at Town or Village Centers, it is instead researchable in the Granary.
Minor Gods
Pan
- New Technology: Hymn of the Wildwood
- Heroes heal nearby units for 0.75 HP/s, in a 5 radius.
- Costs 150 gold 20 favor.
- 40 second research time, available in the Temple.
- Pan’s Pioneers (Technology): adjusted as follows
- No longer spawns Lykaons upon Town or Village Center completion.
- New effect: Buildings cost -10% less wood.
- New effect: +1 Villagers can gather from farms.
- Cost increased from 100 gold 15 favor → 200 food 20 favor.
- No longer researchable in the Temple, instead researchable in the Storehouse & Granary.
- Thorned walls (Technology): now also affects Towers and Fortresses.
- Predatory Instinct (Technology): adjusted as follows
- Renamed to Call of Lykaion.
- No longer increases damage by +2 hack.
- No longer increases speed by 8.33%.
- No longer allows Lykaons to be transformed at will, as this feature is present on the base unit.
- New effect: Town and Village Centers now spawn 1 Lykaon for each present and future.
- New effect: Lykaons now gain +25% damage.
- Cost changed from 300 food 20 favor → 200 food 14 favor.
Hestia
- Communal Hearth (God Power): adjusted as follows
- Repeat cost increased from +5 → +25.
- Cooldown increased from 150 → 180 seconds.
- Villager gather rate multiplier increased from 10% → 15%.
- New Technology: Guiding Flame
- Increases ship line of sight by +4.
- Increases ship attack range by +15%.
- Costs 200 wood 15 favor.
- 25 second research time, in the Dock.
- Gracious Hospitality (Technology): adjusted as follows
- No longer increases population for Farms near Town Centers.
- Now increases the House build limit by +2.
- Cost increased from 150 food 20 favor → 275 gold 22 favor.
- No longer researchable from the Town Center, it is instead researchable from houses.
Persephone
- Underworld Invasion (God Power): adjusted as follows
- Hitpoint reduction of Eidolon units reduced from -33% → removed.
- Now spawns a minimum of 30 Eidolons at base, with +30 per Town Center. (Maximum 150 total units)
- The casting player can no longer build any Town or Village Centers during the duration of the power.
- Only human soldiers are valid Eidolon targets.
- Active time reduced from 200 → 180 seconds.
- Repeat cost reduced from +75 → +50.
Developer Note: These changes aim to make the power more similar to Ragnarok’s playstyle by creating clear counter-play through myth units.
- New Technology: Harvest of Souls
- Infantry attack 20% faster and deals 15% more damage upon killing an enemy unit.
- Costs 150 food 150 gold 25 favor.
- 40 second research time, in the Armory and Military Academy.
- Sacred Land (Technology): adjusted as follows
- No longer gives farms a healing aura.
- New effect: Villagers working on farms also grant 0.1 gold per second while gathering.
- New effect: Villagers gather 10% faster from farms.
- Cost increased from 100 gold 15 favor → 200 food 20 favor.
Myth Units
Lykaon (Pan): adjusted as follows
Can now transform at will, without needing an upgrade.
Bonus damage multiplier vs siege 2x → removed.
Bonus damage vs sentry towers 2.5x → 4x, and applies to all tower-type buildings.
Food gathering rate from Huntable and Herdable animals increased from +25% → +50%.
Cost changed from 100 gold 80 wood 15 favor → 165 gold 15 favor.
Population cost reduced from 2 → 1 (Villager version only).
Hamadryad (Hestia): cost reduced from 200 wood 50 gold 20 favor → 230 wood 20 favor.
- Amazon Archer (Demeter): adjusted as follows
Build limit 10 → removed.
Movement speed increased from 4.0 → 4.8.
Bonus damage multiplier vs buildings 2.2x → removed.
Hitpoints reduced from 160 → 120.
Population cost increased from 2 → 3.
Cost changed from 85 wood 65 gold → 85 food 95 wood.
Train time reduced from 12 → 9.5 seconds.
Damage reduced from 13 pierce 2 divine → 13 pierce 1 divine.
Attack range reduced from 26 → 24.
Weight class increased from 5 → 6.
Developer Note: We’ve adjusted the design of the Amazon Archer to be the first gold-less human unit, and shifted its power into being a fast, long-range super archer, rather than a slow, build-limited super archer with bonus damage against buildings.
I wonder what everyone thinks about all of this it’s so much to take in.















