Demeter Feedback Thread: What you liked, what you'd change?

I just wanted to create a thread where people can share their feelings about what they liked and disliked about Demeter, and possibly for the Devs to see and weigh up the feedback.

I’ll start things off with my opinion/ take:

What I like:

  1. I appreciate the attention to mythology when making techs, powers and myth units (mostly, see feedback regarding Pan and Hestia) honouring the God they come from. I appreciate they went a step further than +x% on farming as a bonus for Demeter and actually create brand new and unique conditions for play.
  2. The new myth units and heroes look and sound good. There is room for a polish here and there, but they are all solid. I really appreciate them taking on board feedback regarding sound and animation. I am pleased to see a high degree of variety in the sounds, and they went the extra mile to add additional bored, attack, birth and even death animations for even more variety.
  3. The God Powers are absolutely on point with the mythology of the Gods they come from.
  4. The myth units and heroes have very unique special abilities. I appreciate them taking time to code new conditions into the game to avoid recycling the same old knockbacks and throws over and over. I’m sure modders are excited for new possibilities too. This point is honestly the one I was most impressed with! :clap:

What needs attention:

  1. Harpy needs a swoop animation. The attachment point needs to be rotated so that the units she’s carrying isn’t clipping through her. The unit needs to be carried at a perpendicular angle to her body. There needs to be a weight limit (carrying a hydra or colossus is a bit silly).
  2. Demeter should have received a human unit as her unique unit. Having a myth unit (thought I like it) is a bit jarring compared to the other Greek Gods. Demeter also has zero to do with Harpies, so its a bit weird they have been assigned to her.
  3. Pan and Hestia’s myth unit and some technologies are completely confusing and seem like a last minute switch. Pan should receive Hamadryads and their upgrade; Hestia should get Lykoans, their upgrade and the pioneers research. To me it seems this was originally the plan, since Pan and Hamadryads are a thing in mythology, and a villager type MU would go well with the goddess of the hearth.
  4. Wither needs a bit of a rework. IMO it should slowly dry out berry bushes and trees (as stated in the tooltip), reducing the amount of food or wood they contain permanently over the period of the duration of the power. If the resource runs out it is destroyed. Having an archaic age power that is stronger than forest fire is a bit odd (a power that was already very situational). I also don’t think it should slow units, but instead could do very minor tick damage to enemies who stay on it. Destroying and preventing farming is fine.
  5. Lykoan villagers should take 1 pop and the wolf form takes 3. They are essentially villagers, with a boost to meat gathering, so having they take x3 pop when working as a villager provides less versatility.
  6. Hamadryas should get get their special ability as a base. The upgrade should boost the damage and reduce the cooldown of their special ability. Having the only special ability (which is standard requirement for every MU) behind an expensive research isn’t great.
  7. Arcadian Meadow could use a little visual boost. More flowers and butterflies please.
  8. Communal Hearth should boost the damage of nearby human soldiers. After all, a feast would boost their strength. I’m not sure if allowing it to convert MUs is stepping on Traitors toes too much (a power that is already pretty weak because the units lose all their upgrades).
  9. Underworld Invasion should trigger a personal cooldown on the player’s ability to build any TCs. I have heard of exploits that allow this power that allow people to circumvent its intentions.

As I play more I’ll add more, but curious to see what you all think :thinking: :saluting_face:

3 Likes

I can see potential in Lycaon or Hamadryad, but I don’t see how they could make this awful Harpy useful.

Aside from the horrible amateurish animations, she has a lot of downsides as pointed out by a lot of players: Harpy is not spammable because costs freaking favor and spawns from fortress, she is only available in mythic age despite being extremely fragile, she is easily sniped down by heroes and archers ball.

Most importantly, SHE DOESN’T SCALE AS THE GAME GOES ON.

All three Greek gods received human units who can scale pretty well with both line and armory upgrades, Myrmidon are situational at the moment, but Gastrapethoros and especially Hetairoi have a good niche.

This thing is just useless, essentially we paid for less content.

1 Like

I already wrote what i like and don’t like and even gave new ideas. but i like the inputs/feedback. (maybe more reasonable than mines?)

Tbh I think you summarised pretty well. If I may add, I think Demeter’s personal bonuses feel a bit lacklustre. She fills a good niche in the Greek pantheon as an eco civ, but her bonuses don’t feel particularly unique, strong or impactful. Two villagers per farm is perhaps her most useful and impactful, reducing cost to set up farming, allowing mass farming earlier, etc. Her herdable mechanic is interesting BUT it seems to be an eco trade-off rather than a boost; sacrifice 4000 food for better favour generation. I’d be interested to see the stats but it feels that that favour generation could easily be made up by villagers for a fraction of the food sacrificed from those herdables. Village centres are redundant, situational and rarely built, so that boost is useless. Building speed near gold-mines is very average, useful maybe in the Archaic-Classical with the first temple for a few second headstart.

I feel to give Demeter more edge, uniqueness and impactful place among the Greeks, her personal bonuses (alongside the points you mentioned, specifically Lykaon, Hamadryad and Harpy), need amending.

For example, a minor (-5/-10%) food discount on all her human soldiers (Goddess of Agriculture, food abundance etc) would be really impactful, and I don’t think to OP as food is by far the easiest resource to mass. This, along with the 2 vills per farm AND the farm population, would help cement her at the agricultural goddess. I don’t mind keeping the herdable mechanic, that’s fine but a bit meh, and I can’t see it getting that much use or being that impactful so it’s harmless.

I also think the heroes need revising. Orpheus as age 1, giving a “morale” boost, is a good shout, keep him. Iolaus is a bust; Hercules charioteer? Very meh. I get that he’s fast but there are so many more popular and fabled options. Pentesilea on horseback? Hector in a chariot? Icarus is fine, good idea having a winged hero but needs a minor nerf for a Heroic Age god. And as for Midas - ok, I get the mythology, and his mechanic as principle seems cool, but it’s rare, and most units he turns to gold will be in the middle of the battlefield or the enemy’s base. You could even inadvertenly be giving your enemy free gold. He also seems weak stat-wise, and is not as famous or outright “heroic/mythical” compared to the other Mythic Age heroes. Someone like Diomedes would’ve been a more appropriate choice, or Castor and Pollux, where they have a mechanic that individually they are mediocre but when in each other’s radius they boost one another’s stats greatly?

1 Like

yeah this is an odd one I had noticed as well. It also plays really finicky having to sort them, have vills not eat them, having them on the temple or the TC etc.

The most important… And not paying for the ability of your mythic units, please.

1 Like

I will add to what was said above. Right now, Demeter is the god of Rush. She loses the late game to any Greek god. Which is very funny for a god who cosplays Gaia. In my opinion, this is already a problem. Her only options right now are devastating, bloody fights in Heroic, and finishing with GP immediately upon transitioning to Mythic. There’s no other way to use her. She’s a flawed god.

I’d suggest placing more emphasis on buildings. For example, +15% HP for all buildings. Pan’s ability works on all defensive structures, not just walls. Rework the archers’ OP ability to something more suited to the Economic God, not Kronos. The upgrade should provide +10% HP, damage, and all armor for the same price for archers. So it doesn’t become a replacement for Hades from AliExpress. And it will work for the late game.

The divine Gluttony only works in one place. If you don’t want to lose, you must place it near farms, and only near farms. (Yes, as you showed in your previews.)

The Harpy, contrary to popular belief, is an excellent choice. But she shouldn’t be so expensive and so weak. She should be a regular mythical unit like the Symphalic Bird. Just cheaper and weaker, so you can mass-produce them. I also believe that the ability to transport units and instantly kill them makes the Harpy unusable. It doesn’t work in the Mythic Age, where there’s no time for such micro, especially when it’s hidden behind such a paywall. Let them simply dive at enemies like the Belerophon and drop them immediately after the dive animation ends with, maybe, less damage.