Design expectations for the North American natives

My Idea for the Falcon Scout:

Falcon Scout: 25 G , 45 F

Dark Age: Same stats as an Eagle Scout, but no bonus damage vs monks. Also no conversion resistance/increased minimal conversion time.

Feudal Age: Same stats as an Eagle scout except for no bonus damage vs monks. Also no conversion resistance/increased minimal conversion time. Has +2 more extra attack against Cavalry and +1 more extra attack vs camels.

Castle Age: Same stats as an Eagle scout except for no bonus damage vs monks. Also no conversion resistance/increased minimal conversion time. Has +3 more extra attack against Cavalry and +1 more extra attack vs camels.

Falcon Warrior: (200 f/ 200 g / 50 sec upgrade)

55 HP
8 Atk
‘+ 6 vs cavalry’
‘+ 2 vs siege weapon’
‘+ 4 vs camel’
ROF 2
Melee Armor: 1
Pierce Armor: 2
Armor classes: Infantry, Eagle Warrior
Speed: 1.15

Elite Falcon Warrior: (800 f/ 500 g / 50 sec upgrade)

60 HP
10 Atk
‘+ 9 vs cavalry’
‘+ 4 vs siege weapon’
‘+ 5 vs camel’
ROF 2
Melee Armor: 2
Pierce Armor: 2
Armor classes: Infantry, Eagle Warrior
Speed: 1.3

Looking at this, the stat changes actually aren’t that big in comparison to the Eagle. But it makes a big difference: The Falcon is specialised as an anti-cavalry unit. It doesn’t get shredded completely by archers but should try to avoid bigger balls of them. Also the utility against Monks is taken away from the unit. Making it possible to use different unit types to try to counter it than just the militia line.

As I postet above this unit should come with the civs being able to train light cav from castle age. Light cav could be used against monks and as a raiding tool for these native american civs with the falcon warrior - so in the end the falcon replaces the knight or camel line only and not the whole stable.

(Before this question will come up: Yes the falcon is slightliy “superior” to the eagle in feudal as it has extra bonus damage vs cavalry. But this advantage is ofset by the higher food ratio of the falcon, which makes it a bit harder to produce at this stage of the game (where food has actually way higher value than gold).)

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