I must admit that I don’t know much about the north american cultures. I am interested to learn about this, but haven’t found time to do so yet.
But I would like to tell some balance thoughts I made at some point when reflecting the meso civs. I think I hit in the same spot there as the TO, @ElizaKolmakov , but my attempt to solve the “issue” goes a different direction.
The main issue with them - in my opinion - is that the eagle is just too much “jack of all traits” unit. There is basically only 1 unit in the entire game to counter them and that has a hard time catching them.
I don’t want to demand changing this unit, but I think it would be benefitial if the devs decide to seek for a multi-unit solution as replacement for cavalry instead of a single one.
My general Idea: Replace the eagle with a more specialised unit. As fast as an eagle but low pierce armor and good bonus damage against cavalry. No bonus vs Monks. The Gold ratio of that unit should be somewhere in between 20 and 40 %. The main purpose of it is countering cavalry and raid if there is unprotected eco to hit. (They are still classified as “eagles” for bonus damage)
I remember somebody somewhere proposed a “falcon warrior” or so, that could be used as basis for the creation of this more specified eagle warrior replacement.
Then these north american civs could get access to light cav from castle age (i know it doesn’t fit the time, but we know that europeans brought horses and several indiginous cultures then used them aswell. The light cav then could be used against monks, skirmishers and for raiding aswell.
Then these civs only would need some better tools against archery as they don’t have access to knights. I would propose 2 unique bonusses to their skirmishers: A) Skirms get extra bonus damage B) Skirms fire faster.
With this done we would have a nice foundation for these civs to work with without the eagle warrior problematic. Especially with the access to ligt cav the civs would also have some lategame trash raiding tool comparable to the other non-meso civs that the mesos are missing.
I know this thought is maybe a bit unrelated to the “reality” but I just think 3 eagle civs are enough and whilst I don’t want to throw away the whole concept of american civs having no or very limited access to cavalry I think replacing a whole stable with only 1 unit is just a bad idea in terms of game balance and diversity. For me games with and against mesos are generally “boring” as they play out so similary and repetitive a lot of the time because of how eagles practically determine a very narrow game continuation with little deviation possible. I hope that if we had that “jack of all traits” thing split up again and restore it to the different utility different stable units have we could get much more interesting and diverse games with the new north american civs.
I think that’s an interesting idea aswell. But I am not sure if this is the best unit for a scout role. Probably this would be a nice UU for one of these civs. One reason why I conclude this is that the meso civs have anti-infantry UUs is because the eagle warrior is countered by the militia line. If an american civ doesn’t has a unit that is classified as an “eagle” they also don’t really need an anti-infantry unit.
So I think that concept is actually better for a UU, but I like it, a more specialised version of the TA or gbeto. In the exchange of being more specialised it could have some more pierce armor to be less vulnerable to archery than these two.
No, i don’t think any of these units should be recruitable, but they can probably get delayed access to the light cav and cav archers. Probably one of them could possibly also get a UU similar to the Conq, but maybe with different specifications. Like higher speed and better rof but less range and damage output. Or a bonus damage vs something. That could be interesting. But I don’t think it makes sense to giv any american civ access to something they definetely never used. That would be very weird.
But they used light armored cavalry at some point (ok way later in history), so in my opinion for the sake of intersting gameplay it would be fine if the game would “cheat” a bit in historic accuracy there.