Devs and Management Team Can Save Time & $$$ by Working with Community

I’d like to point to the recently implemented features of well-known community tools like Freefoodparty and AOE3Explorer—both of which now have community-flagged cheater lists.

While DLC can revive a game, only a healthy community and solid gameplay can sustain it in the long run.

Anti-cheat is notoriously difficult and expensive for developers to manage, so the most cost-effective solution is to leverage a helpful community group to vet offenders. This costs nothing, and only requires regular communication between the management team and a dedicated group of community members.

TLDR, game manager needs to work with the community to ban unlawful players, save themselves time and money, keep the game alive.

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