With each new map I notice a constant in these: that a victory through sacred sites will be impossible.
So if you modify for the sacred sites to be paused (as a mod already does), there would be no problem if you increase the 10 min count, in any case, it will not affect the game in most of the maps that they design for us
Note: Sacred sites reset if all are lost
This map can be considered literally exceptional where if it is really viable, a victory for sacred sites, forced Beasty to “come out of his lair” and lost the game