Different reboot of holy places

Holy places should only reset when they are all lost, otherwise it should just pause their counter.


imagen
imagen

In order not to abuse defensive structures in the holy places, it should take less time to capture them.

https://www.reddit.com/r/aoe4/comments/176d0s3/i_just_do_not_have_any_intuition_about_how_to/

With each new map I notice a constant in these: that a victory through sacred sites will be impossible.
imagen
imagen
imagen
imagen

So if you modify for the sacred sites to be paused (as a mod already does), there would be no problem if you increase the 10 min count, in any case, it will not affect the game in most of the maps that they design for us

Note: Sacred sites reset if all are lost


This map can be considered literally exceptional where if it is really viable, a victory for sacred sites, forced Beasty to “come out of his lair” and lost the game

Don’t necro old posts, please.

Topic closed.