Still it’s only one place, once you know they can’t pass through there you should rather wait for them between Carthage and Kairouan.
My point being that I cannot do that because cyan (not red) kills them if I try. I checked and cyan is already neutral to red, but I saw them killing the carts between red’s base and Kairouan. The kreposts and such actually weren’t an issue because red was for some reason going around the base instead of through it. I did delete the krepost on the east side of that camp, but the carts weren’t going near them anyway.
And yeah, I’m not saying there’s necessarily an issue with the time limit, just that adding an additional objective to stop Kairouan from detecting spies would be problematic under the time limit.
The trick is to study the better moment to turn to enemy against them.
Right, but they’re already neutral to you and have a tendency to attack you early. Not sure exactly how it should be reworded but at the moment it makes it sound like you’re safe until you choose to attack them when in reality you’re kind of at the mercy of the AI’s pathing in that regard.
Unless you’re willing to move one or two relics closer though, I’d just cut the mention of relics as a deciding factor entirely because there’s absolutely no advantage to choosing the western base over the eastern one in terms of relics when they’re still on the other side of enemy bases.
EDIT: I tried seven again, but I just couldn’t build up enough to fight all six enemies before Carthage fell, especially with the enemy wonders to deal with. Gonna be honest, and everything after this is purely my personal opinion, NOT meant as a legitimate critique that you should take to heart, but I hate this type of thing. This is my least favorite aspect of that one Atilla campaign level and this time it’s without the benefit of Atheism and with far stronger enemies that I’m assuming have infinite units like in most of your campaigns, as opposed to having to rely on resources.
I was able to destroy Blue’s wonder, which was finished first, but lost most of my army in the process. I only had enough resources left to build one more army, and at that point Carthage fell and I was going to have to deal with everyone attacking me all at once, so I noped out.
Normally I would come at it from a balance perspective but I just do not like the way this level is set up. I hate the counter-wonders, I hate the number of enemies, I hate the amount of siege they have. I feel like I’m playing some unholy mix of the final Saladin and Attila levels. You can’t set up proper defenses because you don’t get walls and building castles is a quick way to make enemies. Every enemy has a sprawling and heavily fortified base that takes an age and a half to fight through, all while trying to defend against five other enemies at the same time in a base with no walls stretched out across whatever space you can find along the coast to stay out of the way. Any castles you build get trebbed down so you can’t set up static defenses to hold back the other enemies while you’re busy, and even without the trebs they still have rams. A lot of the resources are in the path of green and red so even while everyone is focusing on Carthage you can’t really claim them because trying to defend your villagers probably gets your troops attacked by everyone else on the way there. You can’t target the enemy economy because all their units are free on top of their eco being fortified. Every single enemy faction has a balanced army with monks and heavy siege which just makes them even harder to fight. And half of them have a navy.
I don’t ever want to play this level again. I’m not even sure I can give valid, unbiased criticism on it, because it ticks so many of my rage buttons on level design that I can’t tell where my opinion ends and my actual suggestions begin. I don’t know how the heck Darkillermon did it, especially with no Wonder techs.
I had to rant just to calm down after playing it but honestly, feel free to ignore literally everything I had to say about it. I’m sorry for being so harsh, I just dislike this scenario on a fundamental level. Anything I say about it is liable to lean towards removing or changing things I simply don’t like, because I dislike so much about it, and that’s not constructive, just personal preference of a single person.