Disable Kallanka Garrisoning Age 2

I think this Kallanka card is completely “uncalled for”. Inca has always been a stacked civilization (and it’s specially true after this patch).

  • The cost of two Kallankas (400w+200c)… the fact they give pop space, they have a special ability and they allow military units to be garrisoned is already WAY too gentle for being an age2 card with no cost.

  • So why in the name of Bill Gates, have they created a card on age2 that ships, not just one…but TWO EXCLUSIVE AGE3 DEFENSIVE BUILDINGS, along with making ALL THEIR AGE3 UNITS AVAILABLE ON AGE2 (which is not just one but 3 UNITS) with NO COST and still let them be REBUILT at any time!!! ??

  • Inca is the only civ that can get all their units on Commerce Age (which btw, act like dragoons and siege/anti-siege units, hitting hard the balance). Any other “Early Unit” card would unlock 1 unit at best and give you a small bonus or units (with a cost). This one unlocks THREE UNITS and gives you 2 BUILDINGS.

  • Seriously? What for? Does their army from Commerce Age lack something?
    Good light infantry? Good heavy infantry? Good shock infantry? Good any-unit-due-minor-civ-bonus? Because they have everything of it.
    (I’m not even mentioning the all infantry ATK/HP¹ cards that were moved to Commerce age, the improved cost² and the improved stats³ of all their units, specially the royal ones.)

Why does the average balance with the new civs always need to be done 15 marks beyond the legacy civs??? Come on devs! This card SHOULD NOT EXIST.

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