Mega Thread
This is my prediction on the performance of upcoming 5 new civs solely based on the civ bonuses and tech tree and almost zero gameplay.
Jurchens
Very mediocre. You get around 220 extra food in the Dark Age as your eco bonus and that is it. The amount is almost identical to Maya 15% longer lasting bonus. But Maya gets 1 extra villagers and 15% more resources throughout the game. Of course rest of the bonuses and tech tree are very different.
Jurchens are completely forced to play Scout Opening in open maps which is currently the worst opening thanks to Chicken Arabia. A surprise MAA ->Archer → CA is also viable and probably will be better than Scout Opening in Chicken maps. SL replacing Knights is an interesting design for sure. With 20% faster attack rate, they are better than Knight in melee combat. Surely they can buy long enough time for the main Knight replacement unit, the Iron Pagoda. Until that, you will have trouble against good archer civs. For closed maps, I think they have some potential with Fortified walls and towers and boom behind. But still way below average. And there is nothing for water and hybrid maps.
Summary
Open maps = Around #30 to #40 in 1v1, Around #15 at pocket or cav civ in TG.
Closed maps = Bottom 10 to 15 in both 1v1 and TG.
Hybrid and Water maps = Again bottom 10 to 15.
Khitanguts
Definitely stronger than Jurchens in eco. However not sure about over all early game aggression. They get around 70 extra food in Dark Age which is laughable in today’s standard. Pasture works very similar to Khmer farms however you can’t skip Barracks. Nor you have bloodlines. So Scout Opening will still be questionable. I think they should also try MAA → Archer → CA. 2 extra attack in Castle Age seems off set bloodlines but not enough for Feudal Scout. Just like Jurchens, they will also find difficulties against good archers. And probably even more because of not having bloodline or knight.
Liao Dao is over all very good unit and probably OP after the UT in some situations. In late game trash battle Khitanguts is definitely some of the top tier. Camel Catapult aka Mounted Trebuchet is an underpowered BBC imo. With only 10 base range they will always be out performed by BBC.
Summary
Open maps = Around #20 to #30 in 1v1, Around #10 to #15 at pocket or cav civ in TG.
Closed maps = Bottom 15 in both 1v1 and TG.
Hybrid and Water maps = Probably bottom 3.
Shu
Have long lasting eco bonus just like Celts, Slavs, Khmer. But very little for early game. And too one dimensional. Opponents will easily predict what is coming and react to that even if Shu gets their power spikes and timing correctly. Unlike Britons, their archer power spike is not permanent and can’t reverse the counter dynamic. Also having one of the worst stable makes them really bad against skirm+siege. (Not as much as Dravidians though).
White Feather Guard is everything Urumi isn’t. So that is definitely a big advantage. And in late game, this unit may become OP due to such low gold cost. On the other hand, the 2nd UU, war chariot seems pretty meh. I’ll prefer scorpion any day. Traction Trebuchet is a weaker version of both a BBC and Trebuchet. However with their +15% faster moving bonus I actually think they are better than BBC.
Over all I think they are just Ethiopians but weaker.
Summary
Open maps = Around #30 to #40 in 1v1, Around #10 as Flank/Archer civ in TG.
Closed maps = Around #15 in 1v1 and #10 in TG.
Hybrid and Water maps = Probably at middle like #20 to #30.
Wei
Definitely is the strongest TG civ among the new 5. They are giving me Burgundians but stronger vibe. Tiger Cavalry seems broken. And even before the Castle, they have the best Hei Guang Cav. Eco Bonus is hard to get advantage in open maps though. But will obviously as good as Burgundians in closed maps.
Summary
Open maps = Around #25 to #35 in 1v1, Around #10 as pocket/cav civ in TG.
Closed maps = Around #10 in 1v1 and #5 in TG.
Hybrid and Water maps = Bottom 15.
Wu
My bet is on them to be strongest. Although Khitans may prove me wrong. Wu has the most aggressive eco bonus for early game and that is combined with a very versatile tech tree except the Capped Ram. But I don’t think that is an issue as their traction trebuchet is probably the best among three when it comes to destroying building. And they are just one of the best civ in water maps and hybrid maps. I’m sure nerf will eventually come for their dock bonus.
Summary
Open maps = Around #20 to #25 1v1, Pretty average in TG pocket.
Closed maps = Around #30 in 1v1 and #15 to #20 in TG.
Hybrid and Water maps = Top 5 for sure.