DLC problem could be easily solved by name change!

Change Wei to Xianbei, since their wonder was built by Xianbei Empire Northern Wei(336-534 AD) and they got Xianbei Raider.
Change Shu to Bai, founder of Nanzhao and Dali.
Change Wu to Yue, refer to Viets in mainland China. Though they had no independent empire in medieval, there were still minor factions founded by them.

Change all their hero to King or Leader or Warlords rather than single person.
In Campaign, they still are Wei, Shu and Wu to reflect Three Kingdoms history.

Change Chinese to Han, which open the door for adding Tibetans and Uyghurs in the future, since China government may insist Tibetans and Uyghurs are Chinese, but won’t count them as Han.

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This is impossible


They have already completed three campaigns of these three civs and created promotional images.

How could such a change be made


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Easy, they could make 5 civs without campaign and 3 campaign without ranked civs.

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Someone can make a mod with this idea.

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To tell you one thing that Westerners don’t know, the Chinese continent is very large. So it’s a multi-ethnic 族 made up of 55 ethnic minorities. It’s just that the Han Chinese are the majority and they’re a universal people, but when you travel to the continent, there are quite a few ethnic minorities that even the Chinese don’t know.

For your information, Japan’s mainstream people are called the Yamato 族. But it’s not that we don’t have minorities. There are the Ainu and Ryukyu people. There are quite a few naturalized foreigners and disappeared peoples. Of course, the same goes for Korea.

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Y is Taiwan greyed out?

In fact, the history of Taiwan (the Republic of China) was established in 1912 by the Republic of China after the Qing Dynasty, based on the Xinhai Revolution that took place in 1911. Sun Yat-sen and Chiang Kai-shek were the leaders of the country. In other words, it was “quite a modern day” that the country was founded on. Also, the history of the indigenous people of Taiwan has not been studied in Korea or in mainland China. The only thing that can be called “the country” is the Kingdom of Middag (? - 1732), and the Kingdom of Dongnyeong (1661 - 1683) and the Kingdom of Dongnyeong (1661 - 1683) ruled by Jeong Seong-gong, a soldier in the late Ming and early Qing dynasties. After that, it was the 期 of the 灣 of Taiwan, or the Qing Dynasty. It was the period of the Qing Dynasty of Taiwan, or the period of the Dutch colonial empire (1602 - 1975) and the period of Taiwan unity (April 17, 1895 - October 25, 1945)..

  • Taiwan, as we know it, was founded from 1925 to 1948.
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The scenario editor has a trigger that can change the civs name. That’s how they did with Sicilians campaign. The ‘Normans’ civs in those scenarios is actually Sicilians with an edited name.

One of the major criticisms of this DLC is “Kingdom/ dynasty can’t be civs” so why don’t just change the civ name and symbols to something more about a ethnicity? instead of a specific kingdom?

You don’t need a ‘Kingdom of France’ civ, or freaking Joan of Arc civ like they did in AoE4 for the Joan of Arc campaign. Just Franks. No one has a problem with it.

Change Shu to Bashu (ć·Žèœ€), a subgroup of Chinese people, and also a region where the Shu is.
Change Wu to Wuyue (ćłè¶Š), another subgroup, and the region the Wu ruled, and many of their famous general e.g. Lu Xun and his family come from

(No idea how to deal with Wei, maybe OP’s idea)

It’s already 10 times better, don’t even need to change anything else. UU & tech unchanged, campaigns unchanged, everything can remain the same, except the civ name and the symbols.

Simpiest solution.

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Actually good idea, it doesn’t break the convention for civs being cultures which is actually the biggest issue with this dlc.
Either this or bring them to chronicles (less likely).

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Why not simply add same Civ under 2 names?
Wei for chronicles and Xianbei for default game mode?
Shu for chronicles and Bai for default game mode?
Wu for chronicles and Yue for default game mode?

Who not have both Chinese and Han?

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The Three Kingdoms Period is the beginning of the Middle Ages in China. In the first place, the only thing left was a country called Seojin (Western 晉), who founded Seojin, none other than Samui, a figure of the Wei Dynasty during the Three Kingdoms period. Ironically, he was the one who fought against Zhuge Liang of Chokhan in the Three Kingdoms of Korea, and he rose to power in a coup in 249. Simply put, it was not enough to betray the monarch he served, so his descendants inherited their will and unified the Chinese continent. Of course, Seojin didn’t last long and collapsed in the rebellion of the eight kings and the rebellion of the spirit family. For your information, the language was very different from that of modern Chinese at the time. It is in Chinese, but very little was left. Initially, after the fall of Seojin, the period was the period of fifty-six six countries, a period of chaos in itself..

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Nice way of splitting the Gordian Knot.

Unnecessary. Mongols, Manchus (successors of the Jurchens), Qiang (successors of the Khitans), Koreans, Vietnamese, Tatars and Russians (Slavs) are already officially recognised minorities in China and have an AOE2 civ.

I like this idea!

Keeping the 3 dynastie as exclusive campaign content, without changing anything to them, so the campaign don’t need any rework, and create variant of this civ based on existing civ, as suggested earlier.

These variant need some tweaks to fit in the medieval period, like removing traction trebuchet, add fire lancer and rocket cart, but overall the bonus and tech tree could be the same.

So in the end, we don’t have out of timeframe civ, the campaign is unchanged and we have 5 new ranked civ in the end.

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You can easily rename civilisations and units via triggers so that would not be an issue at all.

Let them be actual civilisations outside of the campaign.

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Taiwan belongs to the Republic of China, another China independent of the People’s Republic of China. It’s like two Koreas.

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Alternatively they could be the Khitans instead of Xianbei and the current Khitans are the Tanguts.

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That could work to yes.

In any case, it’s the most realistic idea that can be implemented in less than 1 month.

Maybe not the best, but I think it would please most players.

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Great idea. You already have Sicilians in skirmish and Normans in campaigns.

I think people are used to one civ covering the contents of another civ (eg Flemish covered by Burgundians), or UUs that are not exactly accurate. And the current 3K UU designs are generic enough to be given to the non-Han peoples in northern, southern and western China. For example, the Shu-Han massively employed southwestern natives in their army.

Also the “heroes” had better be renamed to generic leaders just like the centurion, not specific persons. That’s not AOE2’s tradition.

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I opened a thread with my suggestions but I will post them here too:

  1. The Khitans should be renamed to the Tanguts. The Dao Liao should be renamed to Baojia. Remove the hero unit.

  2. The Wei should be renamed to the Khitans. Remove the hero unit and the Huang Cavalry. Give them full knight line. Add the pasture mechanic.

  3. The Shu should be renamed to the Dali/Nanzhao/Bai. Remove the hero unit and the Huang Cavalry. Give them the knight line but no paladins.

  4. The Wu should be turned into the Tibetans but you need to make some significant changes.

  • Rename the Jian Swordsman to Dob-Dob, the name of the Buddhist warrior monks.
  • Rename the Huang Cavarly to Hor Cavarly, the name of the Tibetan noble cavarly.
  • Remove the Hero unit.
  • Add pastures
  • Get full Horse Archer line and Parthian Tactics.
  • Copy paste Aztec dock tech tree.
  • Red Cliffs: Affect Fire Archers and Horse Archers only.
  • Remove the bonus: Careening, Dry Dock available one Age earlier, cost and research time -75%
  • New bonus: Units receive bonus armor when attacking from higher elevations.
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I’m sorry but as I said before, Wei have Xianbei Raider and Xianbei wonder, and Hei Guang Cavalry which was popular in Northern Dynasties founded by Xianbei, they only fit Xianbei in current status. Change them to Khitan need much more work.

It’s also like what I have said to Wei, need significant changes. Wu was a faction designed to reflect Southern East China dynasties, only fit Wu or Yue.

Hei Guang Cavalry could be kept, it was popular cavalry unit in China and nearby regions in early medieval age, including the Bai and the Yue.

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