DLSS and FSR 2 support

Lately more Microsoft games added support for them e. g. Forza Horizon 5 last patch. Would you like to see them implemented in AOE III? The game does get decently taxing on high settings on 4k. It would be beneficial not only from a FPS perspective but also from an energy consumption one at higher resolutions and since the game already supports TAA it should be decently easy to implement.

  • Add DLSS and FSR 2.0
  • No need

0 voters

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Some form of modern HDR support may be nice too, though it sounds like HDR on PC is still unstandardized and unstable. AoE4 launched with HDR support, but I have seen zero report on its quality.

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Good news; they’ve already been working on this for some time, as can be spotted in the game files:

	<string _locid="49704">AMD FidelityFX Super Resolution (FSR)</string>
    <string _locid="49705">FidelityFX Super Resolution is a “shadow-based” upscaling technique that takes place toward the end of the rendering pipeline. Image is rendered at a lower resolution than the native resolution and performs two passes to improve its visual quality so it's more akin to the native resolution.</string>
	<string _locid="210000">DLSS</string>
    <string _locid="210001">Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology which uses a deep learning neural network to boost frame rates and generate beautiful, sharp images for your games. It gives you the performance headroom to maximize quality settings and increase output resolution.</string>
    <string _locid="210002">DLSS Settings</string>
    <string _locid="210010">DLSS Quality</string>
    <string _locid="210011">Select between Auto, Quality, Balanced or Performance options for DLSS mode.</string>
    <string _locid="210012">DLSS Sharpening</string>
    <string _locid="210013">Adjust the sharpening of DLSS Mode.</string>
    <string _locid="210020">Auto</string>
    <string _locid="210021">Auto picks the best quality based on your display resolution</string>
    <string _locid="210022">Performance</string>
    <string _locid="210023">Offers a higher performance boost than balanced mode.</string>
    <string _locid="210024">Balanced</string>
    <string _locid="210025">Offers both optimized performance and image quality.</string>
    <string _locid="210026">Quality</string>
    <string _locid="210027">Offers higher image quality than balanced mode.</string>

while i don’t oppose either, i think personally the game outside of 4K, depending on hardware, runs fine, what i want to see is if it helps for really low end gpus, aka what FSR can achieve, DLSS isn’t supported on hardware that would benefit the most anyway

I have to agree, I play on 4k with 1660TI mobile and it works fine.
However, DLSS might be useful for large scale treaty games (which I don’t play).


large scale treaty is more so cpu bound, so hard to say how big the gain would be with either solution

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any performance enhancements would be welcomed I reckon


A surprise to be sure, but a welcome one.


what matters here is, its not a question if it will ever happen, we know from files, as pointed out above, that its coming