Lately more Microsoft games added support for them e. g. Forza Horizon 5 last patch. Would you like to see them implemented in AOE III? The game does get decently taxing on high settings on 4k. It would be beneficial not only from a FPS perspective but also from an energy consumption one at higher resolutions and since the game already supports TAA it should be decently easy to implement.
Some form of modern HDR support may be nice too, though it sounds like HDR on PC is still unstandardized and unstable. AoE4 launched with HDR support, but I have seen zero report on its quality.
Good news; they’ve already been working on this for some time, as can be spotted in the game files:
<string _locid="49704">AMD FidelityFX Super Resolution (FSR)</string>
<string _locid="49705">FidelityFX Super Resolution is a “shadow-based” upscaling technique that takes place toward the end of the rendering pipeline. Image is rendered at a lower resolution than the native resolution and performs two passes to improve its visual quality so it's more akin to the native resolution.</string>
<string _locid="210000">DLSS</string>
<string _locid="210001">Deep Learning Super Sampling (DLSS) is an NVIDIA RTX technology which uses a deep learning neural network to boost frame rates and generate beautiful, sharp images for your games. It gives you the performance headroom to maximize quality settings and increase output resolution.</string>
<string _locid="210002">DLSS Settings</string>
<string _locid="210010">DLSS Quality</string>
<string _locid="210011">Select between Auto, Quality, Balanced or Performance options for DLSS mode.</string>
<string _locid="210012">DLSS Sharpening</string>
<string _locid="210013">Adjust the sharpening of DLSS Mode.</string>
<string _locid="210020">Auto</string>
<string _locid="210021">Auto picks the best quality based on your display resolution</string>
<string _locid="210022">Performance</string>
<string _locid="210023">Offers a higher performance boost than balanced mode.</string>
<string _locid="210024">Balanced</string>
<string _locid="210025">Offers both optimized performance and image quality.</string>
<string _locid="210026">Quality</string>
<string _locid="210027">Offers higher image quality than balanced mode.</string>
while i don’t oppose either, i think personally the game outside of 4K, depending on hardware, runs fine, what i want to see is if it helps for really low end gpus, aka what FSR can achieve, DLSS isn’t supported on hardware that would benefit the most anyway