I fully support this, and if that weren’t enough FSR is riddled with issues in AoM Retold, it has a scaled resolution rendering lag where for seconds everything looks pixelated since the lower native resolution is displayed, particle effects look blurry, additionally, strange black shadows are rendered on buildings if you have Ray Tracing enabled, and the truth is that the TAA in this game looks horrible, as if the game were rendered at a much lower resolution because of how blurry it is.