Do we get a patch? | Everyone is frustrated

Posts like this are far from the truth and dangerous. This post makes you sound like you have no idea about competitive RTS or e-sports in general. Everyone agrees Sweden is overpowered, from pro players to casual players. Its obvious to see in the games and its even more absurd when Sweden is in the hands of a good player, because they will use all the advantages.

  • Strongest economy in the game even stronger than brits

  • food economy not depending on hunts, means you are not forced to contest the map as much and can turtle

  • the ability to introduce a huge coin gather difference due to stealing coin from your opponen’ts side of the map with your torps, which have 1500 HP as opposed to villagers which have 150 HP

  • the entire game plan is building Caroleans which works form Age 2 on

  • Svea Lifeguard is a free win card, its completetely overpowered

  • 6 Mameluks is equally overpowered, because it deals with masses of Skirms which are needed against Svea Lifeguard Caroleans

  • upgraded and carded leather cannons are similar to iroqous light cannon in terms of effectiveness and maneuverability, but available in age 3 and cheap to build and mass

  • 2 heavy cannons and high coin income for the entire game makes artillery easily affordable without exposing settlers on coin mines on the map

  • starting the game with 26 cards and 1 free shipment already send since avanced arsenal card unlocked for free and already sent

Thats not even all their advantages.

Everyone is tired of Sweden and Sweden has been a huge issue ever since DE release. As long as the devs don’t get Sweden into a proper spot balance-wise, Sweden will have to either be banned from ranked play and tournaments or players are going to keep asking for changes. Eventually they will stop as everyone who had any interest into the competitive side will have given up on the game and leave.

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Aztecs are in a preety bad spot, cause after the initial rush they lose to skirm spam, or even Musketeer/Hussar compositions, in some cases.

And yes ERK are a thing, but as a former aztec player, you are just not efficient enough vs most civs. Hence my suggestion of giving JPK some ranged resist.

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Dude i play main Ports and dutch for a LOOONG time i know how strong and weak they were and how they are now.

I am in no way saying that ports are bad, but i am saying that they are B tier in any map without 4 whales or a decent TP line (on those they are S tier).

CM is not OP and delays SUBSTATIALLY your FF or your attack. If you are in base okay i admit that its stong (with 2 TC) which forces you to age up and use artillery. But isolated its not as you need lots of vils to make it strong or spend even more res on the minutemen army (while ports are spending shipments and res, you are booming in you base or just raiding while booming … so yeah).

In those other maps you have to go for a Spice trade FF which is nice and all for booming but most opponents can punish you hard, because, you actually neve have the ressources to go offensively in 1vs1 until fortress.

You kinda need this as the civ is VERY VERY food heavy, and until DE was the only one without an age I eco bonus (i consider vil cards an eco bonus), and until the 100xp bonus you were so slow that you would lose to most matchups due to lack of tempo.

Also, listing the bonuses without linking them to actual play is non sense, as every civ has major bonuses, like ottoman auto eco, or russia settler batch or Indian + 1 vil. which are great on paper, but also have drawbacks.

You are just enumerating the specificity of brit, what the point about a possible nerf for all you have said ?

Brit get an extra vill with houses ? Yeah, that’s the point of playing brit. ^^

Dutch get banks, France get cdb, Port get free TCs etc… we are not playing AOE2.

What am I saying, is that in no damn way brit is a problem for the game right now. So it would be so hard to understand why they are nerf.

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Well, I mean, balance discussions are always welcome and needed as long as a decent tone is kept.
Is when people starts arguing instead of discussing that things starts getting annoying.

I would read and discuss about balance as best of my capabilities at any time. Its just when people starts arguing that things just becomes stupid and uninteresting.

I honestly don’t think I’m whining when I say that Portuguese Colonial Militia and Spanish Logistician needs some nerfs, because I am being very specific about the characteristics that I believe needs to be changed. I’m not trying to “delete” those civilizations from the game per say.

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I’m not gonna pretend like I am a super Aztecs enthusiast, but I have been trying out other civilizations lately (Incluiding Azzies), and I must say I actually like the Arrow Knights.

The thing that I think that makes then actually good is the fact that they are somewhat good against other things that are not artillery.

Like when you are using Culverins, and you already killed the enemy artillery, you are left with a unit that have essentially is not good against anything else.
Arrow Knights have a actual ok-ish DPS against other units as well. Plus you don’t have to deal with the whole unpacking thing.

So I don’t know, I’m not claiming that I am a Aztec expert, but I don’t thing specifically Arrow Knights are a bad unit thought.

One idea would be to not give a logistician crate bonus to eco boosts like furrier/fish market/eco theory but still maintain to every other card.

Also take out the team logistician bug/bonus

Me too. I still think that it could benefit from a buff (either a damage boost or pop reduction).
Pop reduction could be behind the buffed AK shipment.

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I play casual games in 3 de and have not noticed any civ be grossly OP. Some civs are better then others sure, but I regularly beat people who play Sweden, Japan and other civs people say are Op. I have been beaten by strelet rushes recently a couple time, does that mean Strelets and Russia are OP
Also calling someone else’s statement about a game dangerous because you don’t agree with it is overreacting a bit

They need a buff, that’s what I’m saying. 1 pop maybe and slightly HP boost, just to be able to resist a cannon shot for which they die instantly.

Actually I find Culvs better because they have splash damage, you can use them to kill some inf while you wait for the next enemy artillery batch. And their range is OP compared to AK.

This is a strong sign that you do not understand what “overpowered” means.

This is another stategement that says the exact same thing. I conclude that you don’t understand what the term “overpowered” means.

Overpowered doesn’t mean unbeatable. Sadly many uneducated players often times confuse unbeatable and overpowered and then try to argue “but I beat X with Y, clearly X isn’t OP at all!” in all kinds of competitive games.

Overpowered means its too powerful, which means something is overperforming or its too easy to do well despite being a weaker player. Sweden is the perfect example. Its easy to play, the best way to play is to just mass Caroleans until Age IV because Age IV grants Svea Lifeguard which is an absurd card which should never have been released into the game. The crazy economy allows Sweden players to play poorly, lose units without being punished.

I recommend watching the recent tournament series. You should watch the game from Mitoe as he plays China vs Sweden. You will realize that Sweden economy is completely busted and way too powerful. Sweden got close to winning a game that no other civ could win. We have seen this in the past, with Drongo using infamous cockroach tactics by spamming torps all over the map and make the opponent run around while the swedish economy keeps up despite having almost no villagers.

Japan is very similar given how easy it is to play and how forgiving it is to play. While Japan isn’t overpowered, the fact that its easy to play and even easier to manage your economy, means a huge number of players call it overpowered. And players have been complaining about Japan for years, for many different reasons. The fact that one needs less skill to do well with Japan is absolutely true. You can’t herd hunts properly? Doesn’t matter with Japan. You don’t have a lot of APM to move your settlers on the map, keep them save, make sure you are constantly gathering from hunts? Doesn’t matter for Japan, just send Cherry Orchards. You don’t spread your villagers inbetween ressources properly and mismacro’ed? Doesn’t matter, just set your shrines to food or coin or wood depending on your needs.

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There are several dormant OP cards in Sweden arsenal. The problem is, nerfing them all is just about equal to removing Sweden from the game.

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Nope, just saying that one or two of those advantages could be taken

And as I’ve proven Dutch banks are over 1000 resources more, don’t support population, and only offer 4-5 more villagers in terms of gather rate but of course you like to ignore mathematical facts and rather would use your opinion

French cdb is worth roughly 5% more villagers in the long run, with free greatcoat, if you want me to do the math first we must decide what on average your amount of villagers will be in age 2 with any civ that isn’t brit, then we add 20 to that number, then we will see the percentage increase so first average number of villagers in age 2, this is throughout the entire age 2, I will use this number as 30, this is the number of villagers I will assume a British player has in the average point of age 2, meaning if the age 2 lasts a while ( witch they do with brit)and if manors didn’t exist this would be about the amount of villagers brit would have, I will use 35 and 40 aswell just for the benefit of the doubt on your behalf.

In a normal game with a normal civ that stays age two for a very long time I have 3 numbers of villagers they would have 30 will be the first, with the 20 free villagers this is equal to a 66% increase, with 35 this in an increase of 57.14% with 50, witch is a lot of villagers for a Normal civ to make in a long age 2 1v1 game, adding the British manor free villagers on top of what the normal civ would get we get a grand total of 40 percent, clearly you are joking trying to compare British to French lol

This is my math for Dutch also if you are interested to continue arguing with mathematical facts, it’s safe to say that British economy wise, are almost as good as japan even

Japanese shrine on wood is .48 wood per sec on an average type of animal with heavenly kami, this compared to a villager on wood a shrine is 96% of a villager and 14% cheaper than the 87 wood manor, so yeah, British are almost as good as japan in terms of economy, not quite up there but close.

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This statement is only about skill comparison and proves nothing to balance.

Assuming I am elo 1500 and I can beat elo 1000 Sweden player but lose against elo 2000 Russia player.

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Maybe this is true to Swedes to some extent. But I really have a hard time connecting with this argument of being “too easy to play” when its comes to Japan.

Whenever I’m playing with Japan I suffer pressure on the earlier stages of the game, and because of this I don’t think they are super easy to play like people try to describe them.
I’m not saying that they are the most APM intensive civilization ever designed in human history, but saying that is super easy to play a civilization that more often then not is fighting to survive on the early stages of the game is quite a stretch.

I guess what I’m trying to say is that some civilizations you can kind of play like a “bot” (Example: Russian 5 Musketeers + 5 Cossacks rush). This is almost never true with Japan, because you need to react to the specifics threats that your opponent is making on that particular game.

Again, I’m not saying that Japan needs a 300+ IQ to play with it. But I honetly can say that I’m very rarely play on the “automatic pilot” mode when I am using Japan, like I do with other civilizations. So when I see this types of arguments I cannot help but seem as exaggeration.

Also, the argument that they are too “forgiving” is very vague.

On this game there are plenty of civilizations that are slow on the beginning, and shines at the late game, Japan is only one of those.
There are also civilizations that have a lot of tempo on the early game, and starts falling behind as the game goes on.
This is due to the asymmetric design of the game, that inevitable will produce this different playstyles for different civilizations. And I honestly think that this is what makes this game good, you can just switch a civilization and almost feel like a new game.

And the thing is: If the civilizations that are slower and suffers early pressure (As the case of Japan) does not have any tricks that makes they somewhat resilient, they would be just a objectively bad civilization, since they would always lose to the aggressive civilizations.

This is was kind of what happened to the US when they first came out. It’s was in theory one of this types of civilizations that are kind of weak on the early game, and gets stronger as the game goes. But they couldn’t handle early pressure well, and where considered just a underwhelming civilization.
So yes, Japan (And all the other tutling-type of civilizations, for that matter) is “forgiving” because more often than not they need to handle early pressure on the early game due to characteristics of the civilization itself, and if they don’t have ways to deal with the attacks, they would just be a bad civilization in general.

And the game you are refering to is the 3° game between Mitoe and Knusch? Because I sincerely can see a Dutch or a Portuguese player holding off that initial Old Han push, as I held Old Han rushes myself with those civs in the past. So I think its quite a stretch to say that only Swedes is capable of doing that.

The Old Han Rush against Dutch is hard because of the early Skirmishers + Hussar composition. This happens because Skirmishers out ranges Chu Ko Nu, and can pick off Pikemans, and the constant threat off Hussars getting on top off the Chu Ko Nu forces the China player to keep on his Pikeman close to the Chu Ko Nu, that tends to get kitted by the Skirmishers of the Dutch player.
And the China player cannot chase the Skirmishers with the Chu Ko Nus, because even something simple as the 3 Hussars for the shipment with Skirmishers shooting at the back do so much damage to the Chu Ko Nu mass, that China cannot afford the risk of not having the Pikemans nearby.

On the Portuguese match-up, there is the Colonial Militia factor (That is also present on the Dutch one to some extent) because that is very hard to run away from the Minuteman as China when your opponent have cavalry, because your Pikeman would always have to step forward to scare away the incoming cavalry from the the Chu Ko Nus, and this gives you a opportunity to shoot the Pikeman with your Minutemans, so you actually almost always get good value from your pops.
Also, is not rare or inconvenient for Portugal to make some Hussars, since is pretty common from they to do some Hussars anyway to harass you opponent a little bit and not let him go full aggro on you.
They are very good to give you a breathing room to continue your boom.

So yeah, just because Swedes held off a Old Han rush in a specific game, its not a definitive proof of the civilization being overpowered, as there are other civilizations that can hold off that rush effectively as well.
Also, keep in mind that I just mention two civilization of them that I have some degree of affinity and know a little about, so I can actually have some empirically based arguments. It could be more civilizations that I not particular aware of that can beat the Old Han Rush convincingly, that I not necessarily aware of.

If anything that game proves either that China have such a spectacular ecosystem that afford to fail in a rush, lose the forward base and still wins the game. Or that Mitoe is a fukking beast.

I honestly think is probably a combination of both of these factors.

(Although, again, I do think Swedes overperforms other civilizations a bit. And maybe one of the reasons is because they are very resilient and have a super strong Fast Industrial timing with the Mamelukes. But this is just a in progress theory of mine).

So if someone doesn’t agree with you that means they don’t know anything. I base my opinion on my own gameplay and experience

It is more of a risk reward situation. British manor boom is actually quite risky to perform in its entirety in age2.

Sure, since the meta seems to have moved towards less aggression, it may look like British is OP but imo that’s just a temporary thing.

On the other hand,french and dutch are much safer. Banks have so much hp that it rarely makes sense to target them, and it is free income even when rushed. This allows dutch to be very resilient. Same with inca, to a lesser extent.

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Otto need buff. Treaty team and 1v1 d or f tier.

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Otto should be fixed. Bad in Treaty and team and early game. It should be balanced. cavaryarchers villagers overkill card is not useless. Instead, you can put cards that work like other civilizations. There may be a third mosque development. Peasant education can be a boost. It can be a card that makes sipahi out of the mills. You can move the 15% artillery health card in the 2nd radius to the 3rd era and turn it into a 15% health + attack bonus. In Age 4, it can be a card(or mosque improvement.) that gives abuses 1 area damage or attack power or pop 1. It can be 4.25 jan and abus speed. Soldier may come. As a civilization feature, the ability to benefit from more than 15% Tp can come. Building tp places cheaply may come with the civilization feature. One or the other way please make it balanced. Also, Sweden is too strong. Sweden need nerf. Karolins have 15 range and special running ability and strong melee and 4.25 speed and 2,5 rate of fire, 30 resist and only 100 resources. The upgrades to the balls are also excessive to me. You can see how unstable he is in tournaments. Strong soldier and very good echo, this is extreme. Ashis should be 4.25. Huracas should be nerfed.(The soldiers of the civilizations with bad economy must be strong. Otto bad echo, Although the Inca economy is very good, the huracas are much stronger than the abuses, the best unit of otto, and cheaper. 150 health 20+2 range and high siege attack and 24 siege bonus. 3.0 rate of fire. Not fair.) And peru milis. Spain logistics should not be a direct source transit. It’s these extreme op features and instability that turn people off from the game. (and bugs) I think strong countries in the long game should be more balanced in the short game. Because when the game is long, it is already strong. Please take note. I wrote these based on Twitch comments, thank you.

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Brits are slightly above average civ, I dont understand all those complains about them. As a Brit I can boom but risking being rushed. Rushes are nice but Brits arent the only rushing civ in the game, right? The big disadvantage of Brits is the lack viable alternative to skirms. And this counterweights their advantages, so I think Brits are more or less well-balanced.

What I hate is playing against Swedes (and Japs to lesser extent). They are so OP, literally spamming just one unit type and that is sufficient to win. Really annoying is trying to destroy torps, so much time I have spent on it… Whenever I meet Swedes in ranked games I know it would be a tough match and yet I have always lost to them… Something must be done with Swedes…

In casual games Swedes can be handlel if I meet not enough experienced player. But in ranked matches people are usually able…

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