Do you think Egypt needs a buff?

Egypt struggles as compared to most other pantheons as they don’t have many tools at their disposal especially during the classical age and many players know this. Its basically an arms race to get to the heroic age asap, but with how agressesive the meta is, its a difficult task to do. Egypt isn’t complety helpless per say as I’m a Set player myself, but I’ve lost so many games because I focused my recources soley defending as many players would just attack me relentlessy before I’m able to age up where I can counter-act my opponent more effectivley. Now how would I buff Egypt per say? Introducing a melee hero unit for starters would be nice. Preists do their job well, in fact they had to buff Promeatheus in the campiagn as a horde of priests were capable of killing him, but outside of myth units, preists can’t hold their own in battle as they’re rather frail and outrageously slow. Having a melee hero unit that’s tankier and can hold its own in battle could fix this issue as each pantheon has a ranged and melee unit respectively. Another buff I’d suggest is buff/rework certain myth units. Wadjets, Scorpion Men, and Avengers are heavily outclassed by their counterparts of their respective ages as for one they don’t get any upgrades and don’t add much value compared to other choices. Ptah is no where near a bad minor god as he has a lot of effective techs that can change the tides of battle, but the others are more chosen over him as Wadjets are outclassed by Sphinx and Anubites. Scorpion Men are honestly an effective myth unit, but again it doesn’t get any upgrades and it doesn’t help that Nephthys is a rather niche choice. Her techs only benefits priests and pharohs, and whilst Ancestors is a a solid god power (espceially when paired with Eclispe), when compared to likes of Sobek or Sehkment however, they offer a lot more then she does. Avengers are in the same unfortunate circomstance as Scorpion Men as Horus is least chosen compared to his constituents, and again they don’t get any upgrades. (It would be cool if Avengers got an upgrade that gives them a “whirpool” affect that draws enemy units in when spinning). Perhaps my final suggestion is to re-introduce the Khopesh Swordsmen and have it reworked to where it doesn’t do 50% damage to caravans and villagers as it was a rather lackluster and niche unit that could have some value if reworked in a way that made sense. But overall these are my suggestion to buff this pantheon so I’d like to hear what the community thinks.

Edit: I forgot to mention that animals of Set could be given a buff as well. While you can heal them now unlike the OG game, they don’t have much value as the majority aside from hippos, rhinos, and elephants are outrageously weak and are only used as fodder, as scouts, or are converted into food (or converted into food for your enemy as if they die in your enemy’s base which is a rather huge downside to them). It would be cool if they scale in power much like myth units do as they’re kind’ve a psudeo myth unit in a way or they can bring back the “Feral” tech that upgrades them. Also Crocodiles, Water Buffalo and Hippos of Set can be reworked to be amphibious and can swim/walk through bodies of water, allowing Set to have some interesting counterplay.

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Give them back the upgrade Watch Tower upon reaching Classical Age like they had for so long.

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This is always conflicting since depending on where you stand the pov changes.

For most of the playerbase eggy struggles since its a hard civ that requires more knowledge and timing finesse than other pantheons. Then after a certain level they do very well (you can see any tournament we have had and see their results).

What are they missing? They can do classic age fights, they can do 2 tc play, they can do fast heroics, they can do fast mythic.

Except thats not really the case. Egyptians have a great classic age army, but many players are stuck on the way they played in the previous game and refuse to commit more to classic age if needed.

Priest are usually one of the better heroes we have in the game. But its true they are quite micro heavy to use well which can be a struggle for most people. Ignoring myth unit armor is very good, being able to heal is also a good bonus but they are slow so they do require good player knowledge and positioning to now run about and get caught out of place.

A melee hero sounds interesting as a concept, wonder how it would play out.

Myth unit wise its funny cause i personally find all of those god but its true theres been some powercreep in the new DLC releases. I would say rather and avenger phoenix is the most affected one, it barely holds a candle to china dragon or japans bird.

Try doing a push with siege towers and a mass of 5-7 priest healing it, its quite strong, thou again, requires more micro.

Experience with kopesh varies greatly, from people that never saw it in action to people who saw how detrimental that unit was with its insane damage to villagers

i do like the idea of all myth units having upgrades, gives them something to scale or look up to imo. Set animals also seem only good as a food source, gone are the days you would fight with those. They also lost sets upgrade for them that made them better, but personally i love the free vision tech, it feels amazing and enables lots of strategy imo.

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I would like to see them viable again though

I suppose more units or more options to attack/defend as every other pantheon has so many options during the classical age mainly Norse, Atlantis, and China as all three have more then 3 units to choose from. Even Greece with the right techs. I’m not saying that Egypt is usless, far from it as I myself regulary play Egypt, but I’ve noticed that they don’t start getting momentum until they advance to the Heroic Age.

Example A:




Example B:

If there was a melee hero unit for the Egyptians who would it even be and what weapons would they use?


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I agree with the MU parts. And especially the avengers need some love. Without Sekhmet upgrade they are 110% useless and when it they are 100% useless. They require too much micro for an age4 MU with too little benefits.

I think Khopesh Swordsman could indeed be an interesting unit. Their former anti economy role was kinda stupid though.

But a fast, high attack, low HP unit would work well to mix up Egyptian early game.

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Fair, good to root for your fav mu

More doesnt always mean better. Take a look at greek for example, they have a standard infantry, archer and cavalry unit.

Atty and china have 1 more unit in classic age than china eggy. China having the same human unit count overall

Norse has more units but his army variety is way lower, since they can only have cav and infantry at any given time.

Your screenshot examples visually skew the differences since it double counts units (Tiger cav) it shows unique units and makes it seem as a god can have all of those (greeks).

Atty has more infantry variety, but Just 1 cav unit and 1 siege option.

Be mindful the idea of units its not to add them for the sake of Adding them but to full a niche. Otherwise you get units that do the same Just one does it better, like it happens with fire archers and chu ko nu for china or murmillo and fanátics for atty or the different greek unique units. But those are elite units so it checks out theres a better dynamic than Adding a new classic age infantry unit.

Isnt that the whole dynamic of spearmen? In retold at least they are not a Hard counter to cavalry, but a more generalist type of unit.

I just took screenshots from the wiki as a comparison

They could function like Murmillos ngl

Hottake, but should Petsusuchos be amphibious a swell? They’re shown to be swimming in Sobek’s offical artwork and they’re quite literally mythical crocodiles lol. While we’re on the topic of amphibious units, War Turtles should be amphibious as well and can be used as a seige unit akin to China’s Xuanwu

Yes and no. I do use them to disrupt economy especially with their venom debuff or their resitsance to pierce damage if I either choose Ptah or Anubis

The most outrageous thing I’ve done with Set was converting the enemy’s huntables into my side. My opponent was Odin and instead of typically going for huntables he instead went to harvest berry bushes 1st. I advanced quicker then he did and while I was attacking him to disrupt his economy, I converted all the zebras to aid in the raid lol

I mean thats kinda the same thing you do with berserk or murmillo if you want to raid with those in classic age.

Spearmen used to be a Hard counter vs cav units and weak vs others, thats not so much the case anymore.

The comment i responded to was mentioning a fast high attack unit. If you want something like a hoplite or dao sowrdsmen you would need to go the opposite direction, tankier and slower.

Cool factor i agree, balance wise it would def be too strong. That crocs range is too strong, you can basically place them in ponds and basically be snipers with a cover. Specially vs civs that lack range heroes it would be quite unfair imo.

Yea, set has some fun things like that. Currently set is very strong thou, competitive speaking at least.

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Kinda wish Greek heros can switch from melee and ranged

Gli egizi hanno un valore economico non indifferente. È una civiltà economica e difensiva non a caso l’Egitto può avere tutti i miglioramenti delle mura e delle torri come la Cina. L’esercito delle caserme è praticamente da counter e il suo design è studiato per non avere un offesa efficace come le altre civiltà. L’unico soldato di fanteria valido per avere una discreta offesa generalista nell’ età classica è il lancere ma giustamente non può essere forte come unità simili come opliti o berserk altrimenti l’Egitto sarebbe troppo avvantaggiato per il costo base dell’unità ed è studiato per essere un unità economica e veloce. Le unità della fortezza midgol sono molto forti e l’offesa egizia arriva da li. Io personalmente l’ unica cosa che vorrei che venga modificata sono le unità mitiche. Il vendicatore per quanto eccelle in danni ha pochi hp per essere un unità dell’era mitica , però è economico costa 3 popolazione ed è anche veloce e ho paura che se gli aumentano gli hp diverrebbe troppo forte. La fenice è fragile e andrebbe potenziata anche lei ma costa poco e si crea in pochi secondi . Insomma andrebbero potenziati ma non troppo. Ad esempio il vendicatore ha 600 hp e portarlo a 700 hp può essere ragionevole. L’uomo scorpione è una buona unità ma anche lui ha pochi Hp rispetto al cinghiale da battaglia o al Raiju, la sua forza è che costa legno ed è facile da ammassare in quanto gli egizi usano il legno solo per arcieri e qualche tecnologia e dipendono solo dall’oro per costruire.