Egypt struggles as compared to most other pantheons as they don’t have many tools at their disposal especially during the classical age and many players know this. Its basically an arms race to get to the heroic age asap, but with how agressesive the meta is, its a difficult task to do. Egypt isn’t complety helpless per say as I’m a Set player myself, but I’ve lost so many games because I focused my recources soley defending as many players would just attack me relentlessy before I’m able to age up where I can counter-act my opponent more effectivley. Now how would I buff Egypt per say? Introducing a melee hero unit for starters would be nice. Preists do their job well, in fact they had to buff Promeatheus in the campiagn as a horde of priests were capable of killing him, but outside of myth units, preists can’t hold their own in battle as they’re rather frail and outrageously slow. Having a melee hero unit that’s tankier and can hold its own in battle could fix this issue as each pantheon has a ranged and melee unit respectively. Another buff I’d suggest is buff/rework certain myth units. Wadjets, Scorpion Men, and Avengers are heavily outclassed by their counterparts of their respective ages as for one they don’t get any upgrades and don’t add much value compared to other choices. Ptah is no where near a bad minor god as he has a lot of effective techs that can change the tides of battle, but the others are more chosen over him as Wadjets are outclassed by Sphinx and Anubites. Scorpion Men are honestly an effective myth unit, but again it doesn’t get any upgrades and it doesn’t help that Nephthys is a rather niche choice. Her techs only benefits priests and pharohs, and whilst Ancestors is a a solid god power (espceially when paired with Eclispe), when compared to likes of Sobek or Sehkment however, they offer a lot more then she does. Avengers are in the same unfortunate circomstance as Scorpion Men as Horus is least chosen compared to his constituents, and again they don’t get any upgrades. (It would be cool if Avengers got an upgrade that gives them a “whirpool” affect that draws enemy units in when spinning). Perhaps my final suggestion is to re-introduce the Khopesh Swordsmen and have it reworked to where it doesn’t do 50% damage to caravans and villagers as it was a rather lackluster and niche unit that could have some value if reworked in a way that made sense. But overall these are my suggestion to buff this pantheon so I’d like to hear what the community thinks.
Edit: I forgot to mention that animals of Set could be given a buff as well. While you can heal them now unlike the OG game, they don’t have much value as the majority aside from hippos, rhinos, and elephants are outrageously weak and are only used as fodder, as scouts, or are converted into food (or converted into food for your enemy as if they die in your enemy’s base which is a rather huge downside to them). It would be cool if they scale in power much like myth units do as they’re kind’ve a psudeo myth unit in a way or they can bring back the “Feral” tech that upgrades them. Also Crocodiles, Water Buffalo and Hippos of Set can be reworked to be amphibious and can swim/walk through bodies of water, allowing Set to have some interesting counterplay.







