I like the naval warfare, otherwise I wouldn’t have made a suggestion to improve it even more by adding more types of ship units
At least I think that in the future, if the game keeps growing, they will have to invent more ship subtypes, especially now that the campaigns have sea levels, there are many Civs that had units that escape the conventional rule made in the game: “War galleys with frontal cannons (Spain, Venice, Ottomans), battleships like the Turtle Ship (Korea), Boarding Ships of Bereber Corsairs (Morocco, Andalus) etc”.
Also, like AoE3, a FlagShip for Imperial Age would be incredible (SeaDog Galleon for English, La Real for Spanish, Tekkousen for Japanese, etc), but i woul have to make another thread about tat.
As far as I see the best naval systems of the saga are recent:
- The one from Age of Mithology Retold, with up to 5 types of military units (3 ships, 2 mythical)
- The one from the Rome at Bellum Mod, canon in AoE2 DLC: Battle for Greece, with up to 6 military units (explosive ship, fire ship, ram ship, arrow ship, catapult ship, large ballista ship).
The sea levels in the Battle for Greece campaign were great, and the ones in AoM Retold were challenging.
The sea levels in the Battle for Greece campaign were great, and the ones in AoM Retold were challenging. The ones in Sultan Ascend were also amazing, but they have only one flaw: In the last level, Cyprus, if you accumulate too many Warships, there is not much combat dynamics, they destroy all the sea buildings very easily, and they don’t give you any problems at sea anymore and arrow ships are no longer very useful in the Imperial Age. I think if the AI built more carracks and fireships it would have been a more challenging challenge. Also, because the orange town is very close to the coast, you can take down their entire army from the sea.