does ballistic work for bombard towers?
If I’m not mistaken, no, unless you are portoghese.
Yes it does.
Fletching, Bodkin and Bracer work on them too btw.
The portuguese tech increases projectile speed by a bit.
It might even make them hit moving targets if you dont have ballistics, but not sure about that one.
The projectile speed is too slow that even ballistics affect it, it cannot hit moving target.
YEAH!
Upgrades
Hit points Masonry (+10%)
Architecture (+10%)
Great Wall (+30%, Chinese only)
Attack Fletching (+1)
Bodkin Arrow (+1)
Bracer (+1)
Chemistry (+1)
Heated Shot (+125% attack against ships)
Range Fletching (+1)
Bodkin Arrow (+1)
Bracer (+1)
Murder Holes (eliminates minimum range)
Artillery (+2, Turks only)
Accuracy Ballistics (hit moving targets)
Arquebus (hit moving targets, Portuguese only)
Armor Masonry (+1/+1, +3 building armor)
Architecture (+1/+1, +3 building armor)
Line of Sight Town Watch (+4)
Town Patrol (+4)
Conversion defense Faith
Heresy
Construction speed Treadmill Crane (+20%)
Other Herbal Medicine (garrisoned units heal faster) Upgrades
Depends on how the target is moving. The projectile will hit the target going in a straight line, it may miss a target zig zagging with micro at longer distances but may have a higher chance of being hit regardless the closer it gets.
no, the portuguese have a special technology in imperial age(arquebus) that has the efect of balistics in bombard towers
I tested it in the editor using hussers running around turk and portuguese bombard towers, no difference.
Bombard tower shots appear to be similar to inaccurate treb shots or individual onager shot pieces that happen to track the opponent as long as they have regular ballistics researched but will mostly miss at further ranges but will come close anyways, the closer the better, but like onagers, trebs and stuff that’s similar, the more bombard towers you have firing at once the higher the odds of each shot connecting.
Arquebus only effects units
But you do have a higher chance of spamming unlimited bombard towers as Portuguese which will, in a way, increase the accuracy.
Does it though? Just because something isn’t working properly doesn’t mean it’s unaffected.
I could do the same test with a BBC or even HC and say arquebus doesn’t affect em… When it does. The algo is broken AF
The wording is also specifically towards (gunpowder units) bombard towers are gunpowder buildings
: Increases the accuracy of gunpowder units when firing at moving targets.
The wiki on the bombard tower itself may be somewhat wrong
Iirc the effect is that it makes the BBT’s cannon faster. But the effect got nerfed into the ground when black forest player complained about BBT spam.
I checked how much time it takes for the projectile to hit at the furthest point for ports vs spanish - same amount of time or very similar from 11 tiles
(Tested in HD version)