Hello guys, as a fan of Age of Empires for over 15 years, I know the game well and regret certain changes since the release of AoE4. Everything seems designed to increase aggression and annihilate the more chill playstyle (can someone please count the number of nerfs to defenses and buffs to siege units vs structures over the last 3 years?). Especially if the devs want more new players, some balancing changes might be necessary, simply to create a less toxic and often unfair game environment.
In short, I am asking for your opinion on a few ideas. Knowing that aggressive players will obviously be against it, and others will beg the devs to see these changes in the game:
Royal Knights:
-One of the very few unique units priced like a generic one. An additional 10 food wouldn’t hurt them, and we’d see a bit more variety in French armies for a change…
-Health Regeneration Tech: Change from 1 HP/s to 2 HP/s, but only when stationary (this would help avoid the infinite running, as only units that can’t harm them would be able to catch them).
Mangudai:
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A change unplanned by the devs after the massive nerf to mangonels/nob. Mangudai mass formations are absolutely unstoppable."
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Tech ‘Siha Bow Limbs’: Change from 1/2 damage to 1/2 damage against infantry (yes, the same treatment as crossbowmen, who had become too strong against their counters).
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Reduce their speed by 5% or add an optional galloping skill: -5 or -10% speed when firing, +5% speed when the skill is disabled.
For both units, this wouldn’t be a strict nerf, as when used well, it could be a buff. But most importantly, it would prevent the endless runs behind the bases that make us all rage (except, of course, for the player doing it)."
Defensive Structures: A major rework is needed. New players love to hide, so the devs should rethink this if they want more new players. At least at for plat-dimand ELO, many players don’t even try to build defenses… and honestly, given what’s left of them, it’s understandable.
- (Thanks AoE3) Add a tech in the Castle Age at the Forum: ‘Reinforced Palisade’ 300 wood, 200 stone: doubles the HP, cost, and build time of palisades.
- (More controversial) Second Imperial Age tech: ‘Fortified Palisade’ (more expensive, no idea on exact cost): REPLACE IN THE BUILDING MENU the previous palisade by ‘Fortified Palisade’. Wich have doubles the HP and build time again, but for 20 wood and 5 stone per segment, with 5 resistance to torches. (so it does not upgrade already existing palisade)
Stone Towers… I think some people have noticed that we can see 10 times more in 2 minutes of trailers than in an entire season of games… (for plat-dimand ELO). Anyway, a rework to make them useful for a change.
- First of all, the tower is made of stone, just like the walls, so why do torches destroy it???
- Major rework: increase the cost and build time, but give a passive -50% dmg for the wall surrounding untill its destruction and anti siedge bonus. ( And bring back directional firing. I think I saw that the devs removed it at some point in the past two years—I haven’t seen a single stone tower since.
One last suggestion that might help reduce annoying Chinese tower rushes and similar strategies: give villagers a special ability—their attacks reduce the construction speed of any defensive structure by 7%, stacking up to a maximum of -70% construction speed.
(-85% max for landmarks—no more White Tower or Barbican rushes!)"
Well I know that’s a lot, but even if some idea is retaken for future update, I would be happy. So, let me know what you are thinking about it, and if you can ask devs what they think about it, it s even better. (And yes I know it’s only my point of view on the game state)