I want to change which bone is used to reference where a weapon is held, but it doesn’t look like the “frombone” reference does anything at all.
For example, the Poruchik has absolutely no consistency. The definebone is “bone_halberd”, the frombone is “bone_spear” and the actual bone in the weapon is “bone_gun”
<definebone>bone_halberd</definebone>
<attach a="halberd" frombone="bone_spear" tobone="Bip01 Prop1" syncanims="0"/>
Is there any examples of attachments where the “frombone” makes any difference at all?
I’m making a Taiaha which gets held idly like a spear, but is flipped around like a sword in combat, so using an inverted bone as reference for one of those types of animations would be ideal. Is that possible or do I need to make 2 different models for the different orientations?