Does Russia lacks creativity? Weak Late game?

Well, I think Russia needs some improvement from the developers.

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Russia treaty works in team. You can focus in one task (like destroying enemy fb) while your team push somewhere. I agree that you can’t face any army so you have to work around. In late game, wood can be a problem so destroying the enemy building cost them a lot. (Without even mentionning the time your opponent has to give to rebuild walls, barracks, move the army from one side to the other…

Also, you can play end game with forts, mortars and instant musk + cav archer. It’s the most efficient way to face an opponent imho (three 12k hp fort is not easy to break)

Something more that has been remove from the game in DE is the team infantry card. It s not a team card anymore

I’ve been playing Russia in treaty for as long I remember, especially against lieutenants back in old AOE:

Late-game, you can’t win face-to-face against civs with stronger units. At least, without a good horse cannon spam. 100 strelet will lose to 100 longbowmen, skirmishers, cassadors, etc. It’s just not good.

What I do is I always build at least 2-3 artillery ranges behind the front lines, and I always have at least 1 of them producing a horse cannon. And if they start coming in hard, I turn that 1 horse cannon into 5 and have another one being created.

And when they see that you’re going heavy on using heavy artillery, just insta-spam halberdiers to block them from reaching your cannons and station some cav archers to discourage cav, and to contribute to the DPS.

Then anticipate culverins and make 2-3 of your own with an unused artillery range. Use pop-effective cossacks to flank their artillery and force goons (which strelet and cav archers can fight against). Play rock-paper-scissors faster than them, and keep your DPS high with 4+ horse cannons always going. Having better artillery control is a consistent way I’ve found to stand face-to-face, since you can’t rely on OP units like with other civs. I usually keep my KD/R even at the least doing this (which is impressive, because it still means you put out more DPS than your enemy to take down their stronger units).

Otherwise, you can play bully games and abuse Russia’s insta-spam to catch their armies by surprise. Scout a lot, have villagers scattered around the map, and see what units they’re making. Build an FB and insta-spam counter units to fk them up.
Like Sun Tzu said in his Art of War, “If he is in superior strength, evade him… If he is taking his ease, give him no rest. If his forces are united, separate them. If sovereign and subject are in accord, put division between them. Attack him where he is unprepared, appear where you are not expected.” Just pick good fights and abuse insta-spam with the right units.

And cossacks are EXTREMELY pop-efficient. For 6 pop, you can have 6 cossacks (decent atk and decent hp). Other civs get 3 hussars for 6 pop. France gets 2 gendarmes for 6 pop. 6 cossacks can beat them all. Hilarious when you send 60 cossacks into their base while a little army is still pounding the wall outside. There’s just so many freakin’ horses, lol.

And take note: people react to YOU as Russia - when you send in a group of opris, everybody takes a dump in their pants and wants to spam anti-cav.

I love taking advantage of this. I prepare a horde of 40 halberdiers and 3 horse cannons, then send a 5-10 opris to raid as enemy walls get opened. They ■■■■ their paints and make 20-30 goons to counter opris (“OMG opris incoming”). Then I close in on their goons with my halberdiers inside their base, or at least push them back. They try to train skirmishers, but my horse cannons lock on them as they are created slowly (no insta-spam for you). And the game is more fair against skirmishers if you’re meleeing them. In the end, I use my boosted halberdiers (with the Arson card, +50% infantry seige damage) and horse cannons to destroy the enemy buildings. And while they are so busy worrying about those units, I used my fallen population to make quick mortars and follow up (using the Age 4 mortar card) and insta-spamming any needed counter units to keep the pressure going. Just play with their minds. I think Russia still kicks ■■■.


You made me create an account just because of this.

As a very experienced treaty player, Russia is one of the most Overpowered civilizations on Treaty40.

Good economy + very cost effective units.
Instant army, good siege, on of the best macro map control.
Yes, their units lose 100pop vs 100pop, but 10k resources vs 10k resources Russia wins

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True, if Russians remain unchecked early on and allowed to build a strong economy they can just build unstoppable hordes of army. You will feel like they are everywhere.

Also don’t forget, you can instantly turn all strelets into musketeers with just one card!

Russian is forced to do only 2age rush, and after that, it can only win or lose. It is not easy to use more diverse units or boom settlers in the 3age because of weaker units than other civ.

Just because the initial rush is strong, It can’t think of Russian has a well balance.

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I’ve been playing Russia since 2005 and I even wrote a post of what I think russia, currently is lacking on. Strelets, Not dealing well vs what they counter?

Supremacy. Russia only option is to rush and if you fail you lose game as they have no come back options. You lose all Fortress fights as strelets have only 14 range. If you try to take map vs better players they just kite you with better range units. If you go in the open with falconets. That doesn’t seem like a good idea as current canon pathing is very bad [ Canons are mostly good to defend or to use as surprise ]

Despite Russia only option being Rushing. Most good players will defend properly and you are left with nothing as current maps have enough food for the other player for them to stay in base and age up and get a better army to fight vs you. Which is something you can’t really stop

When you face good opponents Russia has very low chances at wining any matchup as of right now.

Treaty wise: I’ve played a lot of treaty and face to face like you all state. Russia lose so hard not even to the point of 10k on each side if opponent lost that then russia wins. That is somewhat not true. Strelet is the most inneficient unit the longer the game goes. And spaming cossack vs lots of anti cav is not that smart either.

Also good treaty players won’t allow you to get away with oprichs then you’re just down to facing him and probably losing.

  • Russia is the only civ out of all civs which gets dumbstered by what their only unit[ strelet ] is suppoused to counter.

  • Having nothing past 14 range but canons when you need to be mobile in supremacy. Really shrinks russia’s possibility at winning.

possible ways of allowing russia to be somewhat playable mid to late game is:

  • Giving strelet scaling range until they get to 18 or 20 by imperial.
  • Strelets should cost Half pop instead of 1 pop to be truly efficient. So for 10 strelets it should be 5 pop instead of 10 pop
  • Giving Russia the ability to train skirms by Fortress. [ Or apply the same method Weaker skirms just like the musketeer ]
  • Russia was the civ known for the usage of Forts. That is no longer the case. They require way too many cards to make forts a good usage And they get no bonus out of that. As INCA was released they gave Forts bonus to them which is ok. But in return russia should receive something different or better? Basically all euro civs can build Forts with their Hero now. so the unique ability of russia being able to rebuilt forts is no longer there.
  • I understand that blockhouses is a combination of barrack + outpost, However as russia was meant to build Block houses and Forts They had very limited numbers of these. Working a way for russia to have more Block houses or reducing the amount of cards needed for russia to have better usage in their Fort ability?
  • The Commerce age up Logistician Gives 1 blockhouse and allows all blockhouse to give 10 pop instead of 5. For starters [ We have repeat many times that russia is a rushing civ. Playing defensively or for long term is not a good option. Reworking the logistician to give a better buff should be a thought. As aging up with this logistician is not worthy.

I honestly think the best way is giving russia skirms by Fortress as this is their main weakness. And this should allow for Fast fortress plays or early fortress plays as russia is very weak in that right now. Or changing strelets range and pop cost.

In aoe3 The longer the game goes the more important population becomes. Resource is of less important as they are infinite where as pop is limited. Russia having everything weak at the cost of same pop as other civs leaves you at small chances at winning.


This is totally wrong.

Russia is one of the main used civ in team for 15 years, you can choose to rush or to boom, with 3 vills spawn at a time and 3 tc u usually vill faster than porto and brit if u are good.

In late game, your eco will be incredible + u will instant spawn army on ur casemates. That makes russia a very strong civ for late game, but of course you need to learn how tu play it. If u want to rush all in, u need assume it.

In high lvl players (pr25+ i’d say) there’s a lot of people using russia to boom.

Taking map with russia while booming is just the easiest thing to do, u make casemate on every goldmine, and u spawn troops on it if someone come to siege.


I was so happy reading this ! TY, it feels good thinking of my opponent shitting their pants bc of 10 opri lmao. Mother Russia I love it :smiley:

In AoE3, France, Japan and Russia were the banned civilizations because they were too strong for treaty40 (I am not talking about boom on normal supremacy). In AoE3 DE, Russia is almost unchanged, it kept is strong. Usually the fight is about artilhary micro, the strelet range does not matter that much, they are super cheap, fast to train. Also they have not that bad musketeers that are also cheaper making them perfect meatshield

Seriously, those 3 civs are no longer Strong [ Maybe except france still usable ]. You should go and ask floko he streams daily treaty games. What his thoughts are on TOP civs for treaty. At high level people play the canon micro + units in front. What happens with strelet being 14 range. Is that you are forced to lose half strelets before going close or having to go musk and lose more than opponent loses and they will always have the advantage of range whenever you have to rebuilt canons. That is we talking treaty wise. Because supremacy wise I can tell you. Russia is next to aztec at the bottom of the tier list as of right now

To my understanding. Strong civs in treaty are: Spain, Ports, Sweden, Germany, Those are much more stable civs and very strong in treaty Spain alone can take on all civs ^.^

Russia loses against those matchups very hard. And I’m one to say that Aztec depiste being very bad in treaty. Is probably the only civ that can put a hard time on Russia and probably win vs them

Here I did that for you:

I personally would say that All of Russia army should cost half pop compared to their counter part for the weak concept to be usable in the late game. Because only Cossack can have it applied but Cossack isn’t that great in the late game due to Pathing being bad and most civs having very good anti cav


A much appreciated russian buff would be to place either Fencing or Dueling School in Age 1 or Age 3. Having to slot age 2 cards for that is tough, but they are really important cards for russia.

That is a good buff, Or maybe even going further and merging both card into 1. In the end isn’t instant army what russia is all about? Right now russia has way too many combat cards to use [ Merging some cards ] would allow for more space


in late games your units lacks against same enemy units, our only option is to mass unit and rapid-counter due to the flexibility of group instant training.
oprichnik is a very unique and good unit, and can deal a letal blow to the enemy economy, but im starting to find it hard to stealth-mass, and get it into enemy bases. they are usually wraped in like 3 walls, and train single units also pretty fast
blockhouses may look like the perfect building, outpost+barracks, but caped at only 7, you cant map control and fortify your base at the same, because you run out of cap too quickly, you have to destroy unused blockhouses to build new ones near combat or enemy bases.
maybe it is trying to push us to chage to cavalry and artillery. there is cards to upgrade mortars and stuff. but the cavalry archer isnt even comparable to the dragoons

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I concur. The game is harder for Russia to stealth-mass. The improved Immigrants card helps civilizations train units slightly faster (taking away from Russia’s insta-spam specialty) and helps them react faster with counters to my instantly made army.

I find myself rarely ever using opris now, actually. I only really use them after I beat their main army just to take down forward bases faster than artillery would. Gone are the days where you could send an opri box and take down 4-5 walls in 20 seconds lol.

To Khorix about Russia being bad in Supremacy games, yeah, it absolutely sucks for Russia. There used to be days where I could just rush 40 infantry and my shipped cossacks around their base and by not letting them hunt, I just kill their military shipments and minutemen and go about my day. But these competitive maps make it easy for them to survive. There’s always food available for them.
Late Age 2 is the worst if the rush failed, and you always feel drained and behind. Then Age 3 is just impending doom because Russian units just absolutely suck in that age.
I find myself walling up 2-3 layers (immediately after I’m rushing, or during it) in order to delay the incoming doom in Age 3. It’s a hard life.

Definitely, as another passionate Russian player, I agree too that strelets need at least 18 range and half pop to be doable. They still only cost 47.5 resources and have 2 buff cards (Boyars and Strelet Combat), so there’s no need to ask for more. But I would feel way knowing that I have 60 strelets fighting 30 skirmishers and still have room for cav and more artillery.

That feels more like the Russian way, winning by swarming. Lol


I totally agree with you. “Natinal redoubt” card must again increase the limit of building forts, but maintaining the bonus for the musketeers.

Yeah, that is correct, My suggestion here is to remove the card ‘’ Castrametation ‘’ For russia, And enable National redoubt to be the card that allows musk to build forts and increase limit +1, while keeping the current bonus to musks* . because as of right now. There are way too many cards as russia and only 25 space limit

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How do we get developers to hear these suggestions?

You guys realize you want to buff Russia because you can no longer 100% lame rush by blocking players only herd ?

Russia is a perfect nation as it is, and the early mass is OP as always.

We are talking about a civ that can instant spawn 100 inf, spawn vills 9 per 9 and that make units on their towers, it’s OP enough.

Not even talking about the fact you can build the casemate at age 1, and instant start to mass when u reach age 2. ^^

then make it can impossible to build on the 1age

even if it build on the 1 age, high-skilled players can easily block the 2 age rush in their own way because they expect the rush,

natives can also built Bh on the 1age and Aztec, Hawde, Inca do that.