Doesn't always leave multiplayer queue on 'Leave Queue'

:play_button: GAME INFORMATION

:backhand_index_pointing_down: These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.

  • GAME BUILD #: current
  • GAME PLATFORM: Steam
  • OPERATING SYSTEM: Windows 10

:play_button: ISSUE EXPERIENCED

:backhand_index_pointing_down: DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
When queued into a casual multiplayer game (quick match) it doesn’t always cancel queue when I press ‘Cancel’. While the keypress happens (the button sound and animation play) and the visuals change (the grayed out buttons become colored again), it still gets me into a match lobby after a few seconds. Made me have to dodge a few games for this reason.

:play_button: FREQUENCY OF ISSUE

:backhand_index_pointing_down: How often does the issue occur? CHOSE ONE; DELETE THE REST !

  • Hard to tell because I don’t leave queue often but when I do, it seems to be happening in 30% or so of the cases, especially if I’ve been in queue for over a minute. First time I thought it was a misclick on my end. After the 4th or 5th time I realized it’s a bug.

:play_button: REPRODUCTION STEPS

:backhand_index_pointing_down: List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptiv e!

Here’s the steps to reproduce the issue:

  1. Click on ‘Multiplayer’ → ‘Quick Play’

  2. Select any settings you want (1v1, 2v2, any civ, any map pool, etc)

  3. Click on ‘Find Match’

  4. After a few seconds click on ‘Leave Queue’

:play_button: EXPECTED RESULT

:backhand_index_pointing_down: What was SUPPOSED to happen if the bug you encountered were not prese nt?
The queue should stop and I should be back to the quick play screen without the game putting me into a game.

:play_button: IMAGE

:backhand_index_pointing_down: ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.

:play_button: GAME FILES (SAVE / RECORDING)

:backhand_index_pointing_down: Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file ser vice.

  • not applicable