GAME INFORMATION
- GAME BUILD #: 101.102.28520.0 (#94056) 12194550
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
When playing the third scenario from Dracula’s campaign, “The Breath of the Dragon”, the enemy AIs (players 4, 5, 6, 7 and 8) will not activate once the ottoman army is defeated and Giurgiu is captured, and stay inactive for the entire duration of the scenario. Villagers are standing idly, military units are idle and are only moving to catch an enemy unit or attack an enemy building if one is close, and buildings are not producing anything.
FREQUENCY OF ISSUE
- 100% of the time (ALWAYS)
REPRODUCTION STEPS
Here’s the steps to reproduce the issue:
- Launching the scenario from the campaign menu.
- Destrying the purple (player 2) towers and castle in Giurgiu.
EXPECTED RESULT
The enemy AIs (players 4, 5, 6, 7 and 8) are supposed to be active either from the beginning of the scenario, or when the ottoman (player 2) towers and castle are destroyed and the player takes control of Giurgiu.
IMAGE
Novoselo (player 8) being inactive and having done nothing even after 49 minutes (in-game time), even though the player has captured Giurgiu.
GAME FILES (SAVE / RECORDING)
(I can’t put a save here, the website is preventing me from doing so because my account is not old enough)