This is gonna be a long one:
- Wootz steel:
costs more than garland wars (1350 vs 1200 total res)
in summary: wootz steel should have a cost reduction, from 750f/600g to 600f/600g. And/or an added alternate effect
Wootz affects less meaningful units than garland wars: GW affecting eagles, means more than anything wootz can affect, due to eagles being such a strong unit as it is, the addition of GW makes more of an impact than wootz ever could.
unless you’re fighting the knight line(2 base Melee Armour) with champs(just use halbs instead), GW is equal to or simply better than wootz in actual damage dealt, and considering champs are generally meant to be a trash/eagle counter (none of these units have any base melee armour), or building destroyer , makes GW superior in all 5 cases: skirms, halbs, hussars, eagles and buildings.
burmese with +3 on infantry has almost the same impact(or better eg vs buildings) for absolutely none of the cost as wootz
infantry that dont have high PA simply arent meta in most cases in the current environment, meaning wootz means even less on top of all these other flaws
i was one of the many people that thought wootz might be OP before it actually arrived, but i think its very high cost actually holds it back, in the same way that Druzinha is weaker than expected due to the even higher cost on otherwise generic infantry
- Urumi
The UU overlaps too much with the champ line. Urumi could have worked on a civ that didnt specifically have a tech discount and a UT for the champ line. It also does not offer any more utility than champs. It is functionally just a faster, buffed champ. This is like giving huskarls to malians. Britons are in a similar situation, but the LB still brings slightly more utility(range) than Arbs in niche cases.
- Economy
The civ is meant to be heavily infantry focussed, but the tech cost reduction and free wood, are still not enough to justify an infantry civ. Especially considering their support unit is meant to be either Skirms and/or EA. Both of which are food heavy, on top of an already extortionate food heavy infantry line.
While the tech cost on infantry does hold infantry back for most civs in the majority of cases, the lack of any infantry bonuses, still does not sufficiently support the usage of such an off meta unit.
This is a similar problem to the lazy/poor design of Bengalis. The devs dream up a civ that will use X, but then they dont make X functionally good enough to be a meta army comp.
The same thing happened with Sicilians. They create click bait civs, and then remould them into a generic clone of existing civs.
The same thing happened with Step Lancers. As much as I love the devs it makes me wonder if there are two separate teams that work on the balance of the game(gurjaras and hindus vs bengalis and drav), and/or a significantly different mindset between someone in management, and the actual balance teams