As far as I can tell the general opinion of the game is that in general land is very balanced, very engaging, has lots of options, etc.
Water…less so.
Water can’t be identical to land, but I really don’t see a problem with taking a good hard look at land and seeing what can be adopted to water.
Imagine Chess. Chess has been played for 1500ish years. Presumably that is because it’s a well designed game.
Now let’s imagine in some matchups we added another four columns, we’ll call that additional part of the board water chess for no particular reason, and only pawns could play on that part of the board.
I don’t think anybody would be critical of the assessment that the gameplay on that part of the board wasn’t as good as on the rest of the board.
I think some defensive structures for water could help.
I also think more unit choice on water can help. Civ matchup could lead to exceptions, but in general for common units in imperial age, there are 13 options.
- Arbalest
- Elite Skirm
- HCA
- Hand Cannoneer
- Champion
- Halb
- Hussar
- Cavalier/Paladin
- Heavy Camel
- Ram
- Onager
- Scorpion
- Treb
and i didn’t even include less oftenly seen units like petards or siege towers. Didn’t even include monks. Didn’t include UUs or regional units.
that’s 169 diferent matchups include mirror. Not including possible unit comps. Just I pick a unit at random and you pick a unit at random and there are 169 possibilities.
On water if we include demo ship, fire ship, galleon, and cannon galleon, we have 16 matchups.
I’m not a game designer, but that seems like a very large disparity. I think if there were 1-3 more common water units that’d help a ton.
I know the Rome at war mod has what basically amounts to a scout cavalry boat (fast weak) boat, and a monk boat (boarding ship) boat. I’m not saying that this is necessarily the best approach, but adding a few more water units I think could really do wonders to spice up water.
the most experimental change would be to somehow make it that you can gather wood and/or stone from water. IDK how you’d do it, how you’d balance it, how it’d make any sense, but land has four resources + trade, water has food and trade. That puts water at a severe dis-advantage against land. You only want to protect water mostly to get to/protect/control land that is near the shore.
All that rambling to say I see no good reason not to try adding defenses to water.