I bought RoR recently, and played a few games. As many of you, the “Town Center” in that game doesn’t shoot arrows, or provide any form of substantial protection. This leads to extremely short, and often unsatisfying games. The Vietnamese player base has come up with an entire different mode to make the game more viable.
The devs learned from this for AoE2, and added some early defence in the form of TCs firing arrows. This is not a trivial change, this early defence makes the experience substantially better. Firstly, this makes less mobile armies more viable. Without this, your aim would be to make the fastest army you can, rush to your opponent, and take them down. Second, this reduces snowballing due to death of early eco units. Third, it reduces the need for walling in mid-late game. Lastly, it provides a fallback position and prevent you from getting wiped early. If you have less army than your opponents, you can fall back to your tc range, especially in dark age.
AoE2 Water game, on the other hand, is a relic of 1990s. Almost every single water game goes the same way in AoE2. Dark age, you make dock, and a few fishing ships. While aging up, make 1 or 2 more docks. On reaching feudal age, make galleys. Nothing else is as good. Now, repeatedly micro those while taking down your opponent’s fishing ships for the next 10 minutes while you desperately try to get to castle age and pumping out more galleys and fishing ships. You need to do this, or you just lose. If you lose fishing ships, you just lose the game.
This has turned away most of the player base from water maps, and rightfully so. People have been talking about water overhaul, but that’s not what I’m talking about here. I’m talking about just 2 changes to the water game.
- Docks can garrison upto 5 fishing ships. Gurjaras have this bonus, but it should be made a general thing.
- Docks can shoot arrows that do 1 damage, but bonus damage to ships, if you garrison villagers in them. A dock fully garrisoned with 5 vils will take down a feudal age ship in 2 -3 shots.
I believe that this will substantially improve water game, while not fundamentally changing water play. With these changes, players will have a fallback position if they are outnumbered, and can save their fishing ships in a pinch. This does not negate the need for military in water either, as you need to garrison vils to fire arrows, and that will set you back in resources. That is not even mentioning the cost you incur by your fishing ships not working.
A full water overhaul seems to be out of the picture, at least for now. This change just might improve water play to make it tolerable by more people.