I don’t think there is much of a problem with people intentionally leaving.
Most of those are disconnects cause by some server’s unstability.
The bigger problem are those who ALT F4 the game before it starts because they don’t like the map that got picked. Increasing the queue times by 200%. Those are the peoples who should be punished by like a 5 or 10 minute cooldown on matchmaking. That way they will have to consider if they really wanna ALT F4 since they will have to wait another 15 minutes to find a game.
But ofcourse, before implementing any of these punishments, the game actually has to work flawlessly, without randomly dropping people at the start of the game.
Regarding the early leavers ( not those who disconnect) punishment, we could have something like this: the first guy that leaves the game, in the first 10 minutes, gives an option to all his teammates to vote to punish him or not. If all of the votes pass, the player receives a 10 minutes (or more) cooldown from matchmaking.
That will at least slightly discourage people from early leaving. This could introduce another problem, where people will just punish the guy who messed up something in first 10 minutes and left, but I think those cases are minimal to be honest(not many people randomly ragequit in first 10 mins, only if they lose a vill to boar or something).
But worth to note, this feature shouldn’t be implemented untill all the random drops are fixed.
Why does this kind of arguments keep getting used… You can’t use special examples with the goal to refuting a very vague and broad idea. It’s like me saying medications are a stupid idea because some people have side effects. A very good rule of thumb when wanting to improve an argument, idea, or whatever is not to use “no, because…” but “ok, and”. Like, “ok, and we have to make sure that scenario XYZ does not end up being a false positive”. I am not writing mathematical proofs here and looking for people to disprove them using special cases – that would work in that case. I came for expressing my annoyances and discussing improvements. I feel like you all jump on me like hyenas on fresh meat and I don’t get why.
I bet that 90% of the matches where the highest score in a team is more than 2x worse compared to the lowest score in the other team can be decided. The purpose of this is to only use this for deciding when anyone can leave without any penalties.
That all said… Bugs are 1# priority to solve. I 100% agree. Maybe that’s the actual cause of what I perceive as people leaving.
You ignored my last paragraph where I agree with you that there needs to be a solution. My only point was that you need to be careful regarding what the solution is, since you could create adverse side effects that you don’t want. Aka: people being punished by taking a lot of ELO will be abused by smurfs, and giving elo based on score will award booming rather then playing as a team.
Not saying I disagree with the main point your making, just that your have to be thoughtful about the solution, that it doesn’t create more problems then our current system.
You keep bringing up made-up extremes to counter the OPs post, it really just seems that you want to be able to rage-quit your team games whenever you want without a second thought, seems kinda selfish.
Your internet dropped? that sucks, but game/server issues not-withstanding, you just ruined a ranked game for 7 other people, how come you get to just jump back in with no penalty?
You don’t have to stay, but if you’re gonna rage-quit, take a break. No one suggested a 1-day ban except you, most games start off with 15-minute matchmaking cooldowns that get progressively worse for repeat offenders.
If you run into real-life issues, chances are you won’t be wanting to re-queue right away, and whatever else demands your attention will likely take more than 15 minutes to deal with, the cooldown would then reset at the beginning of the next day. No harm no foul as far as you’re concerned.
Teammates suck? you know what sucks more? My flank rage-quitting at the first sign of early aggression because they cannot handle even the slightest bit of pressure, ruining my game instead of playing it out because they couldn’t hang on for just a few minutes by themselves.
The OPs suggestions are more than sensible, and are standard in a lot of other popular ranked games, those games have fewer leavers as a result, I sincerely don’t understand this level of push-back on features that are pretty commonplace elsewhere.
point is, the OPs solution makes problems with its solution. that isn’t the right answer.
i said i’d be all fine for the person who quits losing elo. i just think a ban, or a huge elo reduction isn’t the answer. a huge elo reduction is going to hurt OTHER people because let’s say i’m a 1600 player. i get a 200 elo reduction per the OP. now i’m sitting at 1400 despite being really 1600 and playing against people who will struggle to beat me. making it not fun for them.
oh? just me? seems like the op brought it up himself.
a 15 minute wait timer is one thing. a day long ban is another entirely.
i’m not talking the first sign of aggression. i’m talking i’m getting pounded and my pockets are doing nothing but continuing to boom. a little bit of pressure wouldn’t cause me to quit.
yeah losing 200 elo and making other people have to play someone above their skill level totally fixes the problem.
a one day ban is totally fair.
Missed that, regardless, my point stands, most games don’t go directly to 1-day bans for queue dodging, like I said, 15 minutes with progressive penalties for repeat offenders is pretty standard.
except my concern isn’t queue dodging. my concern is when i get bad team mates.
i’ve literally had a game where i got 3 on 1ed in a 3v3 for 7 minutes straight with no backup.
one of my allies didn’t even have military production buildings and was “booming”.
should i be forced to stick around in that situation and endure a game i’m not having fun in?
In most games with a ranked mode, the answer is yes, endure it and resign together with your team, or take a penalty. I understand that this is a bit controversial in this community, but this is the standard everywhere else when ranked games are concerned.
I wouldn’t call it fair, I’d call it bad luck, how often does this happen to you?
You’re not exactly helping either when you leave.
I have not played SC2, but this is definitely the case in Overwatch, Dota 2, and CS:GO. Dota 2 even goes as far as having a low-priority queue for frequent leavers, so that they only get matched with each other instead of ruining games for people willing to play it out.
when i’m mostly dead what else am i supposed to contribute? the game is about having fun. why should i stick around and help other people have fun, who didn’t help me?
none of those games are RTS. apples to apples and oranges to oranges please.
When this happens to me, I rebuild in a different section of map and continue to spam units, help wall off trade, and tribute resources to my allies (or otherwise ask for resources from them in order to get my military back up and running). I have won countless games from this position.
I think the genre hardly matters, all are team-based competitive games that require a minimum time investment of 30-45 minutes from upwards of 8-10 people, and a teammate dropping in the middle of a game is incredibly detrimental in all cases.
can’t help you there, fun is subjective, I happen to think comebacks and hard-fought victories are some of the must fun aspects of team games.
I would not be against having such a system here as well.
Although how they “performed” I think is a bad metric, you shouldn’t report your teammates for being bad at the game, unless they were being toxic in team chat or trolling by deliberately throwing the game.
Yet please mention that Overwatch forums are filled of threads constantly crying that leaver penalty is either too severe or not enough. It’s a never ending cycle. If people leave, find the reason why they leave instead of introducing stupid punishments. Overwatch way of handling this is definitely not an example, they just force everyone to play even when no one is having fun.
A game of Overwatch is also 2x-3x shorter than AoE 2 which means the frustration of having to stay despite the match being total garbage in will be far worse in AoE2 than it already is in Overwatch.
There is no system in which everyone is pleased, as you can see in this thread, where @MatCauthon3 wants to be able to leave games as soon as he stops having fun, while @fdamir is upset that there’s no penalty for doing so since it ruins the match for others when teammates leave prematurely. I happen to side with the OP on the matter.
The discussion is never-ending, it may so be that Overwatch’s penalties are far too harsh, maybe we don’t need to go quite so far as they have, but I think that something is better than nothing.
come backs when your slightly behind are one thing. comebacks when you’re literally not even doing anything other then being a resource mule are not. i don’t play RTS to sling.
so it’s okay for them to sit there and boom while i’m getting murdered, and i get punished for leaving, but they get nothing for being bad team mates.
i’m not against penalties. i’m against severe penalties. why should i be severely punished because my team mates do nothing to help me?
the same op who wants to dock people 200 elo, which hurts those at lower elo levels more then anything, or give people a day long ban for leaving a game?
Would it be possible to sneak some vills over to their base and boom yourself? Probably not optimal but it would still be nicer for your teammates than having someone suddenly surrender.
Being bad at the game does not warrant punishment beyond the ELO loss that they would get from losing the match, as that should place them closer to where they should be in terms of ranking. Abandoning games is a different matter.
A 10-15 minute cooldown does not seem like a severe punishment to me, unless you plan to do this very frequently.
I do not agree with the suggested penalties, but I do agree that we need a system to discourage this behavior, that’s all.