Hi, since that there is a possible new expansion on the horizon after Return of Rome, I really wish it will be centered on the East African region. So I came up with a concept for fun, and I hope the devs could draw inspiration from it. The East African expansion will be titled “Emporiums of Ivory and Gold,” since the kingdoms and empires in this region is known for their extensive trade of these valued products. The civs that will be featured on this expansion will be the Zimbabweans, Swahilis, Somalis, Malagasy; and I will post a civ design of each one. Let me know what you think in the comments!
Zimbabweans
The Zimbabweans will represent the Shona people (Kingdom of Mapungubwe, Kingdom of Zimbabwe, Mutapa Empire, Kingdom of Butua, Sofala sheikhdom), the Nyasa people (Maravi Confederacy), and other peoples within their sphere of influence. They are known for their marvelous stone structures and their rich gold mines that propelled them to power.
History:
Kingdom of Mapungubwe – early medieval Shona kingdom known for its marvelous stone masonry.
Kingdom of Zimbabwe – successor of Mapungubwe. Its capital city, Great Zimbabwe, is known for its monumental mortarless stone walls and towers. The kingdom controlled gold mines and traded with the Kilwa Sultanate. It later declined and was abandoned.
Mutapa Empire – founded by a Zimbabwean prince who broke away from the Kingdom of Zimbabwe, he established a kingdom that will eventually become a powerful empire. It had control of the gold mines of the kingdoms it conquered and became the premier state of the region. It declined due to infighting and Portuguese intervention.
Kingdom of Butua – the other successor state of the Kingdom of Zimbabwe situated in the south of Mutapa and governed by the Torwa dynasty. Its capital city was Khami, which was similar to Great Zimbabwe. Notable for its trade in gold, it was later conquered by the Rozwi Empire.
Maravi Confederacy – situated along Lake Nyasa, it was a confederacy of kingdoms (Undi, Lungu, Mkanda, and Karonga) that traded ivory and slaves with the Swahili, and later the Portuguese.
Sofala – a wealthy seaport ruled by a sheikh which was part of the Mutapa Empire but was largely autonomous. It was the prime entrepot of the Mutapa gold trade which was valued by Somali and Swahili merchants. It later formed an alliance with the Portuguese, and eventually became a colony.
Defensive civilization
-Starts with 4 houses
-Castles, towers, walls, and town centers can self-repair (gets faster per age)
-All land units get +1HP per Town Center(max +7) and +3HP per Castle(no limit) you own
-stone and gold mines last 40% longer (The Mutapa and Sofala mines were a major source of gold in the East African Trade)
-Towers and tower techs cost -20%
Unique Unit: Gano Axeman - durable infantry armed with a battle axe(gano). Gets bonus damage equal to 10% of his maximum health. Attack bonus vs. buildings.
Base damage: 5 , 6 (elite)
Armor: 3/3 , 4/4 (elite)
Health: 70 , 80 (elite)
Regional Unit (East Africa): Assegai Ambusher – regional unit for East African civs accessible in the Barracks at Castle Age. Fast moving ranged spearman with high pierce armor and attack bonus vs. cavalry. Good vs. cavalry and archers. Bad vs. skirmishers, infantry, scorpions.
Attack: 3, 4 (elite)
Armor: 0/4, 0/5 (elite)
Range: 4
(The Assegai Ambusher is designed to replace the Cavalry archer for the East African civilizations since horses in this area were barely used due to the abundance of tsetse flies. The Assegai is a light spear or javelin that was used throughout Africa)
UT1: Houses of Stones (Destroyed Castles, towers, walls, and town centers refund 40% of their stone cost)
English translation of “Zimbabwe,” a testament to their stone working prowess
UT2: Cow-horn Formations (Gano Axemen + 20% move speed, Assegai Ambushers +15%)
Battle formation used by Shona people to surround their enemies, which was later adopted by the Zulu.
Team Bonus: Canceled or destroyed construction foundations refund more resources
Missing technologies:
Dock – Dry Dock, Elite Cannon galleon
Blacksmith – Ring Archer Armor, Chain Barding Armor
Barracks – Arson, Champion
Archery Range – Cavalry Archer, Parthian Tactics, Hand Cannoneer
Stable – Bloodlines, Light Cavalry, Knight, Heavy Camel
Monastery- Atonement, Theocracy, Block Printing
University – Bombard Tower, Siege Engineers
Siege Workshop – Siege Ram, Siege Onager, Bombard Cannon
Main Strategies: Tower rushing, Turtling
The Zimbabweans are a defensive civilization and their bonuses will incentivize players to play defensively as their land units get tougher the more they build and protect their Town Centers and Castles. Therefore, this civ thrives better in semi-closed or closed maps, and can snowball in the late game as their land units become harder to kill. With regenerating fortifications and longer lasting gold and stone mines, the Zimbabweans is built to outlast their opponents. With their Team Bonus, tower discount, and regenerating fortifications, they can also go for a tower rush or a castle drop against their enemies. Their deathball composition will be buffed Gano Axeman, Assegais, and siege. The Zimbabweans can also shine in team games, with their team bonus making failed castle drops hardly punishing. With a Portuguese teammate, they can build more Castle to potentially make their military, especially the Gano Axeman, unstoppable.
Sources:
Wikipedia articles
https://www.globalsecurity.org/military/world/africa/maravi.htm
http://www.forensicfashion.com/1896ShonaWarrior.html