Echoes of the Abyss — The Three Major Primordials

Following the initial discussion, I wanted to share a clearer look at how the three major gods are conceptually structured in Echoes of the Abyss.

This isn’t about balance or final numbers — just the high-level roles that define each primordial.

Nyx — Primordial of Cosmic Night

Focused on mobility, vision, and aerial presence. Nyx shapes engagements through positioning and control of space rather than raw damage.

Tartarus — Primordial of Chthonic Depths

Built around sustained burn damage and pressure that emerges directly from ongoing conflict. His influence grows where battles are constant and unavoidable.

Erebus — Primordial of First Darkness

Centered on attrition and ephemeral forces. Erebus slowly feeds on death across the battlefield, turning prolonged engagements and deaths into mounting pressure over time.

As I said before, we don’t need a third Greek civ. We didn’t even need Atlanteans.

Also, the descriptions you gave for Tartarus and Erebus are too similar imo.

And one thing I didn’t bring up before but am also against is your obvious usage of AI. AI is an evil for the world and has no place in creative spaces (including gaming).

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