Being able to scale units in the editor is awesome. I haven’t been this excited about an editor for a long time.
I am making a map with some scaled up units, is there any way to:
- Increase their hitbox
- A scaled up unit still has the same size circular ‘hitbox’ which their model exceeds.
- A scaled up house only visually takes up more space, but should also be able to prevent other units/buildings from occupying the same space. It also visually resets to its original size while in fog of war.
- For both of those I am using the trigger Unit: Add Modifier > VisualScale
- Scale size of their footprints
- A scaled up titan still leaves normal footprints and I haven’t found a way to access or modify them.
- In the previous versions of this game, footprints were available under ‘Place Object’ so a looped scale unit trigger could be a workaround, but this isn’t an option.
If there is not a way to do these currently, added support (or modding tips) for it would be awesome.
3 Likes
I am trying to do much the same, but is there no way to make all units of the same type trained thereafter, of that same size? Thanks in advance for your help!
I have not found a way to modify the VisualScale of a Protounit, or any way to change the size of units that are trained from a building built during the game.
You can use triggers to make something close, though.
- Spawn any unit and go to Triggers > Army Editor > Create Army, with that unit selected.
- Delete that unit from the editor
- Spawn any building
- Add a trigger with effect “Army: Spawn at Unit” and choose the army from earlier and the building from earlier. Then choose the unit you want to create and how many.
- Add the effect “Army: Add Modifier” and choose the army from last step and increase the VisualScale. Duplicate for any other modifiers you want to change.
- Create a new trigger that activates the above trigger whenever the building creates a certain unit. For this you could modify the building to train a unit that isn’t normally in your scenario, and have a trigger with a looping “Unit Type: In Area” condition to delete the unit it trains and replace it with the army from above.