GAME INFORMATION
These details are CRITICAL; DO NOT skip them or your issue may not be reviewed.
- GAME BUILD #: #107882
- GAME PLATFORM: Steam
- OPERATING SYSTEM: Windows 10
ISSUE EXPERIENCED
DESCRIBE THE ISSUE IN DETAIL (below). LIMIT TO ONE BUG PER THREAD.
Since last patch, the “Timer” Condition doesn’t reset itself upon trigger deactivation and reactivation. A Timer Condition should always reset itself upon deactivation of its trigger.
FREQUENCY OF ISSUE
How often does the issue occur? CHOSE ONE; DELETE THE REST!
- 100% of the time / matches I play (ALWAYS)
REPRODUCTION STEPS
List CLEAR and DETAILED STEPS we can take to reproduce the issue ourselves… Be descriptive!
Here’s the steps to reproduce the issue:
In the Editor:
- Set a 1st trigger with “Timer” condition and an effect to “display instruction” with whatever message so you can acknowledge the event triggering or not. Set the timer condition to, for instance, 30 seconds.
- Set a 2nd trigger that deactivates the first upon any condition (for instance, selecting a building that we call “building A”).
- Set a 3rd trigger that “reactivates” the 1st trigger with the timer condition upon any condition (for instance, selecting a different building than “building A” that we call “building B”).
Observe that the trigger condition of the 1st trigger wasn’t reseted by the trigger’s deactivation, as it should be. When the 3rd trigger reactivates the 1st trigger, the condition timer resumes counting down the time at the amount left when it got deactivated. Which constitutes a major bug, possibly interferring with campaigns and scenarios mechanics in countless occasions!
EXPECTED RESULT
What was SUPPOSED to happen if the bug you encountered were not present?
At step 2: At this point, as soon as the first trigger is deactivated, the timer condition should reset immediately, and not keep memory of the timer’s state of progression when it gets deactivated.
Problem is that it does since the last patch. A Timer Condition should always reset itself upon deactivation of its trigger.
IMAGE
ALWAYS attach a PICTURE (.jpg, .png, .gif) or VIDEO (.mp4, YouTube link) that highlights the problem.
GAME FILES (SAVE / RECORDING)
Attach a SAVE GAME (.aoe2spgame) or GAME RECORDING (.aoe2record) of the match where you encountered the issue. Link it below if using an external file service.