Egypt Priests are too weak vs Myth Units

They nerd some sort of damage buff vs Myth Units. They are Egypt’s main defense against Myth units and they are a bit weak.

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You can easly build a couple of them and they can heal, they do divine damage, why are they too weak?

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They are not weak at all. For their cost, their range and how easy it is to spam them, they are more than fine.

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She gives you techs that make Priests cheaper and better healers that do more damage against myth units. Priests are fine when you use that age up only Ra Priests could use some help.

They can even bring down Prometheus in the mission where you aren’t suppose to fight him, how are they weak?

No…. [20 Characters]

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The problem I have is that it pretty much forces you to go Nepthys and in the ccase of RA you are ptty much forced to go Osiris or you will just not have the tools to deal with the heavier hitting myth units. A single 4 movement speed pharoh that can get one shot by lets say belerophon jump against Colossi for example. Priests on their own dont do enough and get easily countered. Not to mention most myth units can just run away and heal since egyptians have no way to effectively chase them. This interaction was particularly challenging against Centaurs back when their special attack still did half against priests.

I find that one of the bigger issues is that some Myth Units are too tanky. Especially some Classical Age ones.

You have a Pharaoh for free in Classical Age that does 2.4x the DPS vs. Myth units at a higher range compared to a Priest.
All over civs have to train Heroes and Egyptians start with 2, one of them being pretty strong.

One is free and the other ones are not expensive, easy to mass, deal divine damage at range and can also heal your units on top of that. Oh and they get stronger on Age up for free.
The healing alone makes them worth it.

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counter argument 4 speed, not to mention that every second he is not empowering puts you further behind on ressources compared to lets say greek and so you dont want him idling chasing units either. So while a pharoh can be pretty strong against myth units there is no way to force the engagement sinc they are all faster than him.

But again I think the problems egypt has are more so late game, when you do not have nepthys buffs your priests really seem to fall off in terms of effectiveness.

But your Pharaoh is usually already exactly where you are the most vulnerable, where most of your villagers are.
So enemy myth units can’t threaten your eco nearly as much compared to the other Pantheons.

Well, considering they are better on fight myth units and have longer range compared with Godi of Norse, and can heal each other. I can hardly think they are a weak unit.

Obliviously, under a rush game, priest will not become a strong unit as you don’t have time to upgrade and gather them in number.

But healing is technically saving resources in long gameplay, especially for Age V gameplay. When it comes to that, you can’t say they are weak. The thing is, all Egyptians have slow start, when not considering about God Powers.

There is also a reason why every times people see priests, will command archers to attack them first. Because they pose a threat to almost all myth units and titans on the field in a large army fight. Unlike regular heroes, which you can take them out with regular close-ranged human units.

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Not anymore, he heals himself.

He always healed himself.
He has a crazy heal rate of 500 HP/second.

A single Mythical Age Priest has 4 DPS with a 5x bonus vs. Myth units so you just need over 25 Priests to damage him.
But you also have Son of Osiris as well as the campaign heroes to help with that too.

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Hmm… He is speaking about this example…

All campaign-only titans can be taken down with regular methods in Retold currently, and using suppressive fire to suppress all myth unit attacks to make your base 99% safe all the time, if you know what are you doing.

PS: Image was taken from Hard difficulty.

I think you are missing my point, what you are saying is certainly true, but only for defense, but once you wish to attack against myth units it is much more difficult to deal with myth units effectively. Going up against myth units your priests are often times too slow and/or too weak without Nephtys to get the job done, so you might be able to ward them off, but you cant actually finish any of them. You are almost required to bring your pharoh who can only be in one place at any time.

Again right now its either getting Nepthys or Osiris for double pharoh, in any other situation you are leaving yourself glaringly exposed against an enemy massing myth units. That isnt to say you cant use priests, but you are still affected by all their weakness, mainly they are slow and you need a bunch of them, its very telegraphed and for most armies relatively easy to counter.

I think the reason this weakness isnt more obvious is because of the prevalence of Nepthys which turn your pirests into myth killing machines, at which point they need to be this slow to be balanced. Which has prevented people from abusing myth units against egyptians as they seem less effective than they actually are, particularly against Ra. Just hte fact you can force out his pharoh and having him running around the map, with no hope of catching up mind you, is a huge potential boon for his enemies.

Greeks are just limited to 4 heroes so Priests are just a lot more useful in that regard.

The heroes of all civs have some disadvantage.
Norse heroes are both Infantry so they are both counted by anti Infantry human units.
Atlanteans can’t train heroes, they have to covert human units, which is inconvenient and takes time.

Though I still think Atlanteans have the strongest heroes simply because they can choose to have any kind of hero they want.

Yet they all share that they are supposed to be good against myth units, which for egypt they just aren’t,
the difference between regular priests and Nepthys priests is far to steep.
Greeks can give their unique unit bonus divine damage to deal with myth units, Norse can give bonus damage to myth units to their jarls, have really fast hersier, a ranged heor option and they can go ragnarok. Atlantenas have the least problems with myth units since everything can be a hero even villagers.

Egypt on the other hand is entirely reliant on the priest, which isnt that much of a problem in classical age where the places you need to defend are limited, but having to rely on regular priests really inhibits proactive play by egyptians more and more. If greeks raid with a bunch of hypocamus, their second age hero is enough to kill a heroic age myth unit if thats all that is defending. Atlanteans can just herorise their raid units and norse tend to have forward production and at least a few hersier around. But an egyptian camel raid can be entirely disposed of by a Nemeian lion. If a norse player drops walking forest on one town center, while your pharoh is defending the other. Unless you have already 10 priests in preperation, in which case the enemy is just gonna save his god power you going to lose that town center. Even with 10 priests you are jus a few raiding cav away from losing it anyway. Without nephtys upgrade priests just take to long targeting down some of the bulkier myth units. Sure you can always “solve” the issue with more priests, but thats just not always an option. Not to mention that my opponent can abuse that I just had to spent a thousand gold making slow defensive hero units by just building an army in anticipation of that.

No other pantehon has this problem, you can not build an army to counter greek or atlanten heroes.
Norse can build godi, hersier and potentially jarls all requiring different counter.
Meanwhile a ra player until he gets Osiris will only ever build priests, so if you can force him to overcommit to that it can be very effective. all on top of which that the priests you just built didnt actualyl counter the myth units since the enemy can always just run away and bring them back in once the priests are dead or more reliably somewhere else.

The issue is that Nephthys Priests are very strong. There is a reason why the base damage of Priests was reduced in a current patch.

Nephthys has 3 technologies that help Priests. Maybe that is too much and they should be spread out between Minor Gods.
For example every Atlantean Heroic Age Minor god has some bonus that boosts favour production.
Maybe have every Egyptian Heroic Age Minor god should buff Priests or the Pharaoh in some way.

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agreed, it would help if the difference was less steep