Egyptian Buffs/Reworks

I’ve already made a thread about this awhile back but I want to expand this a bit further. As an avid Set player theres a few things I’d like to give the Egyptians a bit more firepower and heres how I’d do it:

  1. Buff Animals of Set and bring back the tech “Feral”
    Feral was a tech exclusive to Set which gave animals of Set 20+ HP, +10 movement speed, +25 hack attack, and -10% hack and pierce armor. I’m glad animals of Set were buffed to be able to be healed, however, they’re still outrageously weak and despite being a core part of Set they aren’t used that much outside of being cannon fodder, converted into food, or being used as scouts. Having Feral again would help improve they’re usefullness and they also should get a 20% boost in Hp and attack per age up akin to myth units as they’re a psuedo myth unit, minus the drawback of taking extra damage from heros. Crocodile, Hippo, Bear (Polar and Black), Walrus, Jaguar, Anaconda, Tapir (and child), Water Buffalo, should be amphibious and be able to traverse through bodies of water for some interesting counterplay.

  2. Upgrades for Wadejets, Scorpion Men, Avengers, and Phionex, and War Turtles
    These myth units are outclassed by other of their respective ages as they do not get any upgrades aside from Crimson Linen and Force of the West Wind. Wadjets need an uprade thats something simple such as increasing their attack and range allowing for more better micro. Their in-game description states and I quote: “The vestigial wings are used only to lift the heavy cobra hood above the sand.” This can give the Wadjet a special ability where they’re immune to certain ground-based god powers (Wither, Earthquake, Frost, Shockwave, Drought, and the poison trail left by Fei Beasts) and perhaps traps set by the Aztecs. This is overal very niche (and might be a bit too overpowered), but Wadejets need something special. Whats bittersweet about Scorpion Men is that they were gonna get an upgrade called “Venom”, but it was scrapped. All Scorpion Men need is an ugrade improving their Attack, HP and allowing them to mroe frequently use their special and/or expand its area of effect. Avengers and Phionex again just need something simple such as an upgrade increasing their Hp and attack. However for Avenegers they should also have an upgrade that causes their “spin attack” to have a whirlwind effect that draw enemies closer, preventing them from escaping. For Phionex I suggets that their eggs gets destroyed it explodes which damages buildings and enemy players in a certain area of effect, and when an egg hatches, not only do you get a brand new phionex, but a certain amount of units (whether enemy, allied, or your own) that’ve died close by are revived as well and are converted onto your side. This’ll make for some interesting micro in terms of maneuvering them and how utilize them to attack enemy players. Phionex throughout mythology are a symbal of rebith and are techicanically immortal as when they “die” a new Phionex is born from their ashes. Thematically it makes sense. Lastly, for War Turtles, they just need to be amphibious and be able to travers on land and have an upgrade improving their Hp and pierce armor so that they’re an effective siege myth unit

  3. Buff Plague of Serpants.
    A solid god power, its just the snakes need to inflict poison damge as they’re based on cobras and sea snakes, all of which are venomous.

  4. Re-introduce Medjay.
    The removal of Medjay baffles me (theres even an icon for in the game-files of Retold) as no Eggy player (inclduing myself) utilizes Merenaries or Mercenary Calvary unless you’re incredbly desperate as they eat up gold extremely quickly and they die extremly fast. Bringing back Medjay will allow these two to survive longer allowing them to actually be useful in terms of defense and/or raids and instead pf making it exclusive to Hathor/Sobek it should be a tech that all 3 major Egyptian Gods can reaserch at the town center in the Heroic Age.

  5. Rework Serpent Spear , Leather Frame Shield, Electrum Bullets, and Slings of the Sun
    Poison damage should extend to Axemen instead of exclusively to Spearmen and Leather Frame Shield should extend to Axemen and Slingers instead of exclusivly to Spearmen as well. (Giving it to the midgol units and Preists and Pharohs might be pushing it a bit). This will help raids and defense be more effective early-mid game and this’ll also help to deal with “Archer Ball” strats. Electrum Bullets and Slings of the Sun should also affect Preists and Pharohs. I mean they throw glowing floating rocks, doesn’t sound too farfetched and this’ll allow Priests to not be pushoevers to everything that isn’t a myth unit.

  6. Re-introduce the upgrade to “Watch Tower” upon reaching Classical Age

  7. Introduce a new Hero melee unit named the Vizier
    Viziers are the 2nd highest ranking civilians in the Egyptain totem pole only being outclassed by the Pharaohs themslevs and they’re the perfect candiate for a melee hero unit. Their duty in Egyptian society was to supervise the running of the country akin to a prime minister. You can read more about them here: Vizier (Ancient Egypt) - Wikipedia. While they didn’t carry any signature weapons, they do however utilized maces and daggers for rituals and ceramonies so we can bend the rules of reality because as I’ve mentioned, the Preists and Pharaohs in-game throw floating glowing rocks, so this doesn’t sound too out of place. Their weapon of choice will be the Egyptain mace and they will be the bulky equivelant of the Priest that can be spawned at Temples and Town Centers during the Heroic age. What their respective mythological techs will be and which minor god will grant them is up for debate in the comments.