🐘 elephantos!

So excited about more elephants!!!

Springald elephants… Already sound broken… I LOVE IT!!! :heart::heart_eyes:

Just imagine the current tower elephants with a springald?? Sounds cancerous lol, can’t wait to abuse, sorry but not sorry :pensive_face:.

Next I wanna see how this new government mech works differently and similarity to imperial officals?

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Uhhmm no they gonna nerf them at House of Lancaster level
See what happened with Demilancers!
Completely useless now

Ballista Elephants are for the Khmer. In fact, the Dynasties of the East DLC should’ve included some new major civs like the Khmer and Persians.

From the pictures shared we get elephants in feudal!!! We’ve been begging for feudal elephants and now we get 2!!

I’m excited to see the stars on the raider elephants. As light cav, will they still get a bonus vs other cav? Might be broken, but at the same time they’ll have to be slow comparatively to standard light cav, but hopefully not too slow like Palace Guards? Something in the 1.44 to 1.625 speed? Now I’m trying to think :thinking: , what would the actual function of this unit be if this variant will NOT have a standard horseman unit??? Okay, unless this faction will get a skirmisher unit, the raider Elephants need to be able to run down kiting archers. Others not only will this civ be pick apart with raids they can’t catch ever but then archer blob will devastate light cav units with kiting and spear dance micro. But maybe the trample mech reference will be so fast and or unstoppable by spear walls? This way you can run past the front line, thru the archer blob then elephant body block the retreat??? Hmmmm

Aight my speculative stats on the feudal Elephant Raiders

350 HP 0/2 armor tusk dmg 15 (AOE), trample 10 (AOE) 20s CD on trample to get in and cause hell. Spear attack of 17 at 1.75 att spd, with bonus vs infantry!! walking speed of 1.44 to 1.625 TPS, trample doubles the speed for 10s…crazy :rofl:. Basically this will be a berserker unit. retreat will not be it’s thing. It will be for going literally headlong into a situation, the outcome is the outcome.

Hmmmm cost and train time… Standard food wood units have a 5.333 cost/train time ratio, and I’d like this unit to cost around 320 resources, but the train time would be too long if we keep to the ratio? Let’s do 40s train time. This gives the enemy enough time to queue 4+ spears in defense (if you include walking across the map time).