I know, but Is really, REALLY difficult to say âTughlaqâ, knowing that it was also a Delhi Sultanate (there were 5).
Technically, they were âa Delhi sultanateâ, but in the game they also act as a variant civ, so my mind still call them Delhi by reflex.
With lancaster was more easy because in Peru, near everyone known the word Lancaster, and not for the english dynasty, but for a sock brand âLANCASTERâ:
I saw the skill, appeared to be active for 7s? But the tooltip was in ⊠Not English⊠But I think the speakers said does 4 dmg per 0.5s? I still donât get it? Is it like a bleed or poison dmg? Anyone clipped gets the bleed? And how long is it active on the enemy targets that get clipped?
No, they keep trampling for that duration. I think it is melee damage. You can imagine this to be an incredibly difficult skill to balance, because in Feudal Age, it would mean that MAA only take 1 damage from it per tick, which would still be 14 damage in total per unit in range. But an Archer in Feudal would have 1, so having a few of these Elephants using this ability will quickly add up.
There is even a technology that increases Elephant splash damage by 30%, which I infer to mean the War Elephantâs melee splash and not this abilityâbut it could mean both. Also we donât know if this ability is increased with Veteran or Elite Raider Elephant upgrades, but seeing as that is not the case for Cataphracts, maybe not.
They do however have a feudal landmark to get elephant healers early. We donât know if they can also get regular imams there, or if elephant healers can capture sacred sites.
I am willing to bet though that regardless, they cannot get sacred sites until castle and they do not have the Delhi tech for extra gold from them.
I just noticed a few things about the Elephant Worker:
They have the advantage of being mobile harvesting points, but the drawback is that they have to be built in the town center, so every 20 seconds you build one, you lose 20 seconds building another villager; and letâs not even talk about losing them all to enemy raids (more construction time in town centers).
In fact, if your town center is destroyed and all your harvesting elephants are killed, ÂżIs it Game Over?
It seems so, since your villagers would lose any ability to harvest new resources. Youâll have to take very good care of these elephants in team games.
Also they could be built instantly even while training a villager, so they donât occupy a slot in the queue.
They are something the Tughlaq player would not want to lose under any circumstance. From what we saw at gamescom, they are only trained from the TC, and the villagers have no way to build their own drop off point. This would make gathering from a hunt much more risky for them.
Interested to see if they can garrison.
Edit: youâre so right, I never play Delhi so I wasnât positive. You can garrison everything except for siege in anything with slots, this includes elephants.
For a very niche scenario, this means they could be maybe the most vulnerable team game civilization. If you are sniped in a 3v3 and you donât have the resources to build a TC then youâre kind of dead for real. I do imagine they can be built from Stables or Forts. Of course, a Market and a cooperating teammate who can send you some stone/wood is also a way out.