Perhaps a recharging Monk puts his staff down, and when he’s recharged, he puts it back up.
or quit the game.
Haha, you’re cute. No, it’s still not clear. You’re still missing the fundamental basics of rhetoric. I still don’t understand why I should leave the game, but I’m open to it if you give solid arguments like an adult.
Perhaps a recharging Monk puts his staff down, and when he’s recharged, he puts it back up.
For example, whatever makes the gameplay of monks more efficient. Or why not the ability to garrison monks in the monastery?
Or a faster regeneration of monks within 2 or 3 tiles of the monastery.
Elephants are underpowered and overpowered at the same time.
In any case, that was the observation that stood out the most to me in this discussion. And I’m convinced that elephants should be stronger in the Castle Age and weaker in the Imperial Age. If elephants themselves aren’t directly adjusted, then it’s the behavior/or gameplay of other units that needs to be reconsidered. And monks have the most outdated gameplay of all the units in the game.
This way of thinking, that balance only matters from the top, ruined many games like starcraft 2 as an example
Obviously you need to cater to both reasonably. Some to the pros, some to the casual to enjoy the game. Otherwise, without a strong casual player base, the game dies from the root
Obviously you need to cater to both reasonably
Stop suggesting to buff monks then idc who suggested that but it drives me crazy everytime people want to buff monk
I dont really mind if camels get extra attack but please dont buff monk
No. Monk. Buff.
(I would go for speed nerf tho, then onagers can counter them more efficiently)
Could work. I’d prefer a charge bar and the stats showing not just % but time in seconds left for the monk to get fully recharged as well.
You added a bais for pierce armor while ignoring projectile dodging for BBT’s. You’re crumbling argument is just too dead to address.
Erm, nope, not quite. Again, per my previous post:
The only real weaknesses of bombard towers - their slow projectiles and overkill - are irrelevant against elephants.
It seems you WERE imagining max pop monocomp armies smashing together.
That was definitely my initial assumption, yep. After all, elephants are almost universally bad in the early game. The only exception to that is the Malay - but like I said earlier:
Malay have a significant advantage here. But if there’s a problem, it’s with Malay, not elephants.
In practice, only the Malay can actually use the strategies you’re describing. So really, you’re complaining about them, not elephants in general.
They DO have a very strong winrate at that stage of the game. If you wanted to propose a slight nerf to them in particular, I wouldn’t be against it.
Historically, gunpowder was one of the best counters to elephants. But the problem is that it would grant some civilizations—like the Spanish or Hindustanis—undesired excessive power, while being an unfair feature for others like the Aztecs, who lack gunpowder.
Who are you talking to? We all know you only want to make Turks hard counter Gujaras
How about a new tech then?
Caltrops - scout and camel lines units deal +x damage to elephants.
One of the many ways elephants were made irrelevent IRL was by riding infront of them while dropping caltrops in their way. A quick and cheap stable tech should do the trick.
No. Monk. Buff.
Monks don’t need a buff, but they clearly need a gameplay refresh. As things stand, monks are a chore to use.
That said, it’s obvious that if monks become easier to use thanks to micro improvements (like more diverse hotkeys) or visual upgrades (for example, monks with or without faith being visually distinct), they’ll be indirectly buffed.
There’s nothing stopping the devs from doing balance adjustments later on, once the gameplay itself has been improved.
Haizz problem when play at open map paladin still more OP than Elephant, ele very hard for useful. @@ but yes from reduce upgrade cost it easy more, but still very bad special if you want to ruin economy from back of enemy, different with paladin, halberdier too. ( Although I hate it but I still talk elephant get bonus damaged from camel and monk is danger with they) .
open map paladin still more OP than Elephant
Paladins have a hard counter gold unit, the camels. Monks are not anymore a hard counter to elephants. Just a counter.
How about a new tech then?
Caltrops - scout and camel lines units deal +x damage to elephants.
One of the many ways elephants were made irrelevent IRL was by riding infront of them while dropping caltrops in their way. A quick and cheap stable tech should do the trick.
They can either have inherent bonus damage against elephants or gain it through a new tech. I’d be fine with either.
The hardest part is determining how much bonus damage camels should deal. Even if camels had +12 bonus damage, I’d still think twice before using them against elephants, because unlike halberdiers, camels cost gold and aren’t as easily replaceable.
:)) but all people will use halberdier for defend before elephant it easy more than against to paladin or camel. All elephant civ scare halberdier, special Bohemian and goth nó any elephant civ can fight with them. But yes more reasonable if increase cost upgrade abit 100f100g . Maybe but elephant war is very hard to useful . If have change it maybe from elephant archer, elephant Ram some time still harder if compare with normal ram . Ah I think I’m talking about only elephant war, I’m just agree elephant archer have a bit annoying, not elephant war.
Has there been any games in Garrison where elephants have been used?
I watched the games on a second screen while doing other stuff so I am not sure.
Maybe because elephants sucks at Castle Age and Garrison is 1V1 ?
I am asking because some people claimed that Archers into Elephants is the new meta.
The only Meta in close map 4V4 is to play your game but to prepare in advance 30 - 40 barracks to be ready to spam if necessary. And also delete half of your villagers for population space. If you don’t have Hallebardiers, you pray your pocket is ready to spam.
If you play on a map you know will very likely go into late game, why haven’t you picked a Civ that has a good late game, or at least have your team mates pick Civs that can cover your Civ’s weaknesses?
Oh I don’t expect this to happen now. The community is too used to the current system to adjust to a change in how unit population works.